key bind issues, need solution.

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SlOpPy2ndS
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Posts: 95
Joined: Sun Feb 25, 2007 3:40 am
Location: KCMO
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key bind issues, need solution.

Post by SlOpPy2ndS » Wed Feb 28, 2007 2:01 pm

I play all kinds of ut but some mods are not their own package, meening they use the standerd user.ini.



The game of issue is carball
the binds i would like to use with my pipeswitches are
:cbquickflip
cbwheely
to play carball now i have to manualy swap ini

for u coders out there for more deapth to what i meen a lil psuedo code
if {gametype} = carball;
mouse4 = cbquickflip,
mouse5 = cbwheely
else
Mouse5=PipedSwitchWeapon 7 | PipedSwitchWeapon 8
Mouse4=PipedSwitchWeapon 4 | PipedSwitchWeapon 9

0=Sniper
1=Shield
2=Assault
3=Bio
4=Shock
5=Link
6=Mini
7=Flak
8=Rockets
9=Lightning

My current bind setup

0=SwitchWeapon 0
1=SwitchWeapon 1
2=SwitchWeapon 2
3=SwitchWeapon 3
4=SwitchWeapon 4
5=SwitchWeapon 5
6=SwitchWeapon 6
7=SwitchWeapon 7
8=SwitchWeapon 8
9=SwitchWeapon 9
F1=ShowScores
F2=InGameChat
F3=ShowStats
F4=ToggleBehindView
F5=ToggleFreeCam
F6=Stat Net
F7=ToggleFreeCamSwivel
F8=NextStats
F9=shot
F10=Cancel
F11=MusicMenu
F12=ToggleRadarMap
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=AltFire
A=StrafeLeft
B=SwitchToLastWeapon
C=cbviewball
D=StrafeRight
E=NextPrimaryFireMode
F=VoiceTalk
G=SwitchToBestWeapon
H=cbheadlights
I=ToggleTeamChat
j=teamsay %w
K=teamsay %i
L=
M=cbquickflip
N=cbwheely
O=ToggleLocalChat
P=TogglePublicChat
Q=tossartifact
R=NextAlternateFireMode
S=MoveBackward
T=ToggleWeaponInfo
U=Use
V=SpeechMenuToggle
W=MoveForward
X=SwitchWeapon 10
Y=SwitchWeapon 6
Z=Strafe
Alt=
Attn=
Backslash=
Backspace=Jump
Cancel=
CapsLock=UnloadWeapon
Comma=cbpreviouspowerup
CrSel=
Ctrl=use
Delete=LookUp
Down=MoveBackward
End=CenterView|ACTOR ALIGN SNAPTOFLOOR ALIGN=1
Enter=Use
Equals=GrowHUD
Escape=ShowMenu
ErEof=
Execute=
ExSel=
GreySlash=
GreyStar=
GreyMinus=
GreyPlus=
Help=
home=
Insert=
LControl=
Left=Speak Team
LeftBracket=InventoryPrevious
LShift=
Minus=ShrinkHUD
NoName=
None=
OemClear=
PA1=
PageDown=LookDown
PageUp=
Pause=Pause
Period=cbnextpowerup
Play=
Print=
PrintScrn=
RControl=
Right=Speak Public
RightBracket=InventoryNext
RShift=
ScrollLock=
Select=
Semicolon=teamsay %R
Separator=
Shift=
SingleQuote=Strafe
Slash=NextWeapon
Space=Jump
Tab=ThrowWeapon
Tilde=ConsoleToggle
Up=Talk
Zoom=
LeftMouse=Fire
MiddleMouse=Duck
RightMouse=AltFire
MouseWheelDown=NextWeapon
MouseWheelUp=PrevWeapon
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
MouseZ=
NumLock=
NumPad7=StrafeLeft
NumPad8=MoveForward
NumPad9=StrafeRight
NumPadPeriod=
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=Duck
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=StrafeRight
Joy15=MoveBackward
Joy16=StrafeLeft
JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.1 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
UnknownF5=
UnknownF4=
Unknown10F=
Unknown10E=
MouseW=
UnknownE3=
UnknownE2=
UnknownE1=
UnknownE0=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC7=
UnknownC6=
Mouse8=
Mouse7=
Mouse6=
Mouse5=PipedSwitchWeapon 7 | PipedSwitchWeapon 8
Mouse4=PipedSwitchWeapon 4 | PipedSwitchWeapon 9

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ZombieSlayer
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Posts: 2077
Joined: Thu Nov 16, 2006 9:41 pm

Post by ZombieSlayer » Tue Mar 06, 2007 9:13 pm

I'm not sure what pipeswitches are...

But I don't switch ini files and all I did was keybind cbquickflip through the console.

IE

set input [your key or button here] cbquickflip

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TurkeyFromHell
Staff Sergeant
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Posts: 640
Joined: Tue Jan 23, 2007 12:22 pm
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Post by TurkeyFromHell » Tue Mar 06, 2007 10:00 pm

ZombieSlayer wrote:I'm not sure what pipeswitches are...

But I don't switch ini files and all I did was keybind cbquickflip through the console.

IE

set input [your key or button here] cbquickflip
yea but i think he wants to make it so that [key] does one thing in cb, and another thing in any other gametype. if thats the case i have no idea :) just trying to clarify what i see to be the case..
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Mr_N_Pants
Corporal
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Posts: 189
Joined: Sat Nov 04, 2006 1:30 pm
Location: Gonzales, LA
Contact:

Post by Mr_N_Pants » Wed Mar 07, 2007 8:25 am

Nostromo N52.

Four levels of assignments for the same keys. The drawback is, you will run out of actual keyboard assignments eventually. But not likely.

(No, I don't own stock, I love mine! For this reason.)

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