New Battlefield 3 Patch - 1.6 GB

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Mobster
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New Battlefield 3 Patch - 1.6 GB

Post by Mobster » Wed Mar 28, 2012 4:56 pm

crash7800 wrote:The PC Battlefield 3 update goes live tomorrow (3/29/12). It includes a smattering of fixes, tweaks, and additions. Read on for the full details.

On March 29, we are rolling out the big Spring game update for Battlefield 3 on PC! The focus of this massive package is to make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post.

The ~1.6GB update will start rolling out at around 9AM UTC / 11 AM CET March 29. Below are some of the highlights.

New and improved commo rose

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This update sees a number of improvements to the commo rose on PC, partially based on feedback from the community. Some of the tweaks we have made are detailed below:

New global call-outs

We have added a number of new commo rose call-outs that you can make to the entire team whenever you want. Where you previously had to look at a Support player to get the option to request ammo, you can now use the commo rose at any time to request ammo, health, or repairs. Using these requests will trigger appropriate icons on the minimap.

Moved orders to commo rose

We moved orders so that they are now exclusive to the commo rose. This means that you will no longer accidentally place an order when you in reality wanted to spot an enemy standing near a flag, for example.

Improved mouse handling

The mouse movement is now always tracked from the center of the commo rose, to make navigation more intuitive.

Quicker activation

You now activate a call-out simply by releasing Q, which should be snappier than the previous implementation.

Improved readability

We tweaked the layout and design of the commo rose to improve readability and give clearer and quicker confirmation of which call-out is currently highlighted.

The available call-outs in the commo rose is context sensitive and will change depending on what you are currently doing in the game – for example, vehicles and infantry each have separate call-outs. Each function should trigger appropriate voice messages as well as icons on the minimap for increased team play possibilities. Players should keep an eye on the minimap for these icons. If you see them flashing, a team mate is requesting aid via the commo rose.

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Look for these flashing icons on the mini map. They mean your team mates are trying to tell you something!

Improved minimap

After listening to community feedback, we have implemented alternative new ways to display the minimap. You can now choose between Map, Satellite or Hybrid view mode.



Map mode shows the most important tactical geometries such as buildings, objects, roads and water.
Satellite mode displays a top-down photograph of the level for increased terrain detail.
Hybrid mode combines the Satellite view with a Map overlay, offering a mix of quick tactical awareness and terrain detail.



You can change the minimap mode on the fly by pressing (this key is mappable). You can set your preferred default map mode in the Options menu, where you can also alter the opacity level for the satellite textures. See below for an example of how these map displays compare.

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Select the minimap display that suits your map and play style.



Beep beep! We have horns!

Yes! We have added horns to all jeeps in the game! Nothing says “Get in and man the machine gun so we can take back the airfield!” like three short beeps of the horn. Just press [SPACE] to make your presence known to friendly forces. Warning: Beeping also heard by opposition. Suggest limiting beeping when in enemy territory to keep vehicle in working order. This feature is also present in the PlayStation 3 update that went live yesterday (activated by L1).



Giving all players IR flares

To balance the battlefield and give budding pilots a fighting chance from day 1, we are now giving IR flares to all players. These will be automatically available to you in all air vehicles in the game. So if you’ve had a hard time staying up in the air previously, it should be easier to dodge incoming threats from now on. We hope this small but significant change will mean more players take to the skies and mix up their play style. This feature is also present in the PlayStation 3 update that went live yesterday.



More awards for skillful heli flying

One of the balancing items we have done in this game update is to better reward skillful heli pilots. To do this, we have increased the pilot’s score for transporting passengers who make kills from the heli. The assist score for heli pilots is now 50 points/kill. In a fully loaded transport, four passengers who make 1 kill each will give the pilot a sum total of 200 points. This balancing change is also present in the PlayStation 3 update that went live yesterday.



Making the SOFLAM a passive income gadget

The Recon gadget SOFLAM (laser target painter) has been given a new feature. Now, when a Recon player places it and then leaves it, it will continue to paint targets entering its area of control, continuously giving the Recon player a passive points income. This means a Recon player can place a SOFLAM in a strategic position, then leave it to find a good sniping spot. Combined with fixing a few scoring error in the SOFLAM, it should now be a much more viable source of experience points for Recons. This balancing change is also present in the PlayStation 3 update that went live yesterday.



Suppressing is team play, too!

Another balancing change that reflects how we want every player to be able to contribute to the overall effort is the lowered threshold for achieving the Suppression Ribbon. From a previous requirement of 7, players now only need to perform 3 suppressions in a game to be rewarded the Suppression Ribbon. This means the Support Kit player can rack up scores by skillful use of his LMG. We’ve always know suppression helps – now we are more generously rewarding those team players who help disorient the enemy so we can move in for the kill. This balancing change is also present in the PlayStation 3 update that went live yesterday.



New to the game? Get a flying start with our new shortcut items

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Today, we are also offering 10 different shortcut items for sale for Battlefield 3 on PC. If you’re new to the game, this is the perfect way to gain some ground on the veterans online. Or if you’d love to get your hands on those AA missiles for jets instantly, this is for you.



The 10 shortcut items are available now from Origin and include:

Kit Shortcut Bundle: Immediately unlocks all items unique to the four playable classes

Vehicle Shortcut Bundle: Immediately unlocks all items for all vehicles

The Ultimate Bundle: Immediately unlocks all items from all other available shortcut packs



We hope you enjoy the contents of this game update. As always , had to the Battlelog forums or discuss the update with us right here on the blog. See you on the battlefield!
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Re: New Battlefield 3 Patch - 1.6 GB

Post by BaronVonRotterdam » Wed Mar 28, 2012 9:34 pm

Wow very good update! It's nice to see they are still working to improve the game!
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Re: New Battlefield 3 Patch - 1.6 GB

Post by Deathrasher » Wed Mar 28, 2012 9:43 pm

its about time.... personally this shit should have been added way b4 the release. i dont know why the hell they went 50 steps backwards from the last game to this 1 then end up changing everything to the best way anyway. censored dice really censored up releasing this game the way they did but it is alot better now than the way it was. if u guys are ever on and want to game shoot me a msg through that censored up origin lol.... :rocket:

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Re: New Battlefield 3 Patch - 1.6 GB

Post by Mobster » Wed Mar 28, 2012 10:21 pm

The Battlefield series just seems to be only good after it gets a few patches in.
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