DM-Legoland fixed

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ZombieSlayer
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DM-Legoland fixed

Post by ZombieSlayer » Tue Feb 27, 2007 12:24 am

Ok changed the color of the floor and fixed a few minor bugs.

http://www.thunder65.com/ut04/maps/DM-L ... -fixed.ut2

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SirBeast
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Post by SirBeast » Tue Feb 27, 2007 7:52 am

CHANGED THE COLOR OF THE FLOOR?!?!?

AWESOME! YAY! Now we can see the PUs (I hope!)

Out of curiosity, did you find any mob path nodes into/near water? If so, did you change them?

I assume the # of player starts is now up to 16 from 10, too? I know, stoopid question...
I will consistently sacrifice political correctness for an attempt at humor. If ya can't deal, then ya need ta stop being ign'ant.

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ZombieSlayer
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Post by ZombieSlayer » Tue Feb 27, 2007 6:37 pm

Floor is grey should be easier to see most pus.

There were pathnodes near the pool, they were either moved or removed.

Should have 25 playerstarts now.

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SirBeast
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Post by SirBeast » Wed Feb 28, 2007 7:57 am

AWESOME!! Thank you Zombie! Now maybe ppl (other than myself) will be more willing to vote for this map...
I will consistently sacrifice political correctness for an attempt at humor. If ya can't deal, then ya need ta stop being ign'ant.

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