now i know why these 2 maps were deleted:
DM-Aztec[FuT]rev4.ut2 and DM-Dra-TrainingGrounds-Final.ut2 have folowing problem:
atztec:
last monster not found in first waves (happend on both servers now, since monster counter on 180 said
"1 left" i guess that one still left on 179, too, and not a "wave dont switch error"...)
have to force mapswitch or vote new map.
maybe suggestion to fix: admin ghosts player(s) to find last monster, maybe to see what lil hole it used to escape...
traininggrounds:
in "penguin" room is a hidden teleporter to plattform outside map.
problem: no return-teleporter. game over if players stranding there as last allive...
suggestion: create new teleporter or remove the secret one, since the plattform is outside map it
may cause troubles with monsters...
ats
179+180: DM-Aztec[FuT]rev4.ut2 + DM-Dra-TrainingGrounds-Fina
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- Amy Infless
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179+180: DM-Aztec[FuT]rev4.ut2 + DM-Dra-TrainingGrounds-Fina
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!
Re: 179+180: DM-Aztec[FuT]rev4.ut2 + DM-Dra-TrainingGrounds-
I can fix those problems, once I get the time.
Mob
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
- Amy Infless
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Re: 179+180: DM-Aztec[FuT]rev4.ut2 + DM-Dra-TrainingGrounds-
update on atztec:
we tried to find the last monster (most time its wave 1 or 2). monstercounter was "1", but no monster there and no wave switch. so we ghosted through map up and down, but didnt find any.
in that map you can fly nearly endless high, till main gaming area size disapears in some foggy pixels. if a fly or gasbag for example manages to escape somehow, it might be nearly impossible to find it in that nearly endless size looking outside map area.
bottom far down seem to be deathtrap for players even in godmode, dunno what happens if monsters fall down there.
we had not enough nukes to see if monster maybe stuck somewhere in the walls, and when i thought about the
wave, like i said, most time in wave 2, it was like no mapswitch even with ONE (non existing?) monster allive.
just similar to the monster counter is "0" and wave dont switch.
so, question is, can things that kill monsters, like deathtraps, lava etc., can take influence on that monster
counter? like only monsters are counted, which were killed by players?
or the special random monsters, which appears every now and then, are tehy affecting that counter? or maybe
only working half correct? like random monster spawns, counter says 1 plus, but if its killed, its not counted?
anyways its still curious if its not a counter problem, why it happens only in that map in that wave?!?
ats
we tried to find the last monster (most time its wave 1 or 2). monstercounter was "1", but no monster there and no wave switch. so we ghosted through map up and down, but didnt find any.
in that map you can fly nearly endless high, till main gaming area size disapears in some foggy pixels. if a fly or gasbag for example manages to escape somehow, it might be nearly impossible to find it in that nearly endless size looking outside map area.
bottom far down seem to be deathtrap for players even in godmode, dunno what happens if monsters fall down there.
we had not enough nukes to see if monster maybe stuck somewhere in the walls, and when i thought about the
wave, like i said, most time in wave 2, it was like no mapswitch even with ONE (non existing?) monster allive.
just similar to the monster counter is "0" and wave dont switch.
so, question is, can things that kill monsters, like deathtraps, lava etc., can take influence on that monster
counter? like only monsters are counted, which were killed by players?
or the special random monsters, which appears every now and then, are tehy affecting that counter? or maybe
only working half correct? like random monster spawns, counter says 1 plus, but if its killed, its not counted?
anyways its still curious if its not a counter problem, why it happens only in that map in that wave?!?
ats
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!
Re: 179+180: DM-Aztec[FuT]rev4.ut2 + DM-Dra-TrainingGrounds-
I think I fixed Aztec. Some reason there were path nodes in the sky box.
Will have Joey upload soonish for another test.
TrainingGrounds is kinda a noob trap, and it'd be quite the challenge for a monster to get thru those barricades.
Will have Joey upload soonish for another test.
TrainingGrounds is kinda a noob trap, and it'd be quite the challenge for a monster to get thru those barricades.
Mob
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
Re: 179+180: DM-Aztec[FuT]rev4.ut2 + DM-Dra-TrainingGrounds-
cool ty, cant wait
ats
ats
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!