SSR maps, Gone? Fixed? or left alone....
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i hate ssr maps always have whats the point in having ssr maps? it take s the fun out of the whole game and make s all the good pu go too waste .
and as i do remember ppl found this server 2 be 2 easy when joey fiddled whit settings so why make it 2 easy whit an ssr?
i only play ssr in ctf or dm thats where it should stay and once in a while i wouldnt mind it in invasion
and as i do remember ppl found this server 2 be 2 easy when joey fiddled whit settings so why make it 2 easy whit an ssr?
i only play ssr in ctf or dm thats where it should stay and once in a while i wouldnt mind it in invasion
- [WOH]Hobbie
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making it like redeemers is not a bad idea, where one is picked up and then needs respawn time.
BUT...
this means then if it is like the redeemer spawn point, the same person can try to pick up a second for their beloved wop version, and leave other people who want one longer without.
anyhow, from what i heard recently, joey may be recoding redeemer spawn points due to redeemer issues creeping up with people of inconsiderate playing demeanor.
they should become one-pickup-only. you cannot grab a second if you have a redeemer already. they should also become untossable so that wop deemers aren't being jugged. god, a map of nothing but resupplied redeemers... its bad enough when many nalis and warlords can shoot them nonstop
anyhow, as for what loney said, yeah...so many ssr maps all the time is sickening. yesterday every damn ssr map in an 8 hour timeframe was played. it felt just as boring as playing one of paintball's super big, super long, unchallenging overplayed maps <,,<
BUT...
this means then if it is like the redeemer spawn point, the same person can try to pick up a second for their beloved wop version, and leave other people who want one longer without.
anyhow, from what i heard recently, joey may be recoding redeemer spawn points due to redeemer issues creeping up with people of inconsiderate playing demeanor.
they should become one-pickup-only. you cannot grab a second if you have a redeemer already. they should also become untossable so that wop deemers aren't being jugged. god, a map of nothing but resupplied redeemers... its bad enough when many nalis and warlords can shoot them nonstop
anyhow, as for what loney said, yeah...so many ssr maps all the time is sickening. yesterday every damn ssr map in an 8 hour timeframe was played. it felt just as boring as playing one of paintball's super big, super long, unchallenging overplayed maps <,,<
i know. but i meant to say previously that if it is coded so you pick up one, it may also be coded like other weapons so you always get that specific rpg type. that is why it will have to be soecified not to be able to toss them so those lucky to get the wop version cannot jug it to one has not picked up one so they can jug back and pick up the same wop later on
Dude will you ever stop bitching about demers?! like ever?draegohn wrote:making it like redeemers is not a bad idea, where one is picked up and then needs respawn time.
BUT...
this means then if it is like the redeemer spawn point, the same person can try to pick up a second for their beloved wop version, and leave other people who want one longer without.
anyhow, from what i heard recently, joey may be recoding redeemer spawn points due to redeemer issues creeping up with people of inconsiderate playing demeanor.
they should become one-pickup-only. you cannot grab a second if you have a redeemer already. they should also become untossable so that wop deemers aren't being jugged. god, a map of nothing but resupplied redeemers... its bad enough when many nalis and warlords can shoot them nonstop
anyhow, as for what loney said, yeah...so many ssr maps all the time is sickening. yesterday every damn ssr map in an 8 hour timeframe was played. it felt just as boring as playing one of paintball's super big, super long, unchallenging overplayed maps <,,<
- TheSynGame
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