Here is the crash message I get each time
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 1797 MHz with 4095MB RAM
Video: AMD Radeon(TM) R4 Graphics (1254)
WopRpgInteraction Package.WopRpgInteraction (Function EnhancedWeaponsOfPower_v181.WopRpgInteraction.GetPowerupCount:0039) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level de_dust <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Its happened 3 times in 6 maps, I get hit by something heavy and right on the res it just crashes my game. No idea why, I made a comment on Rumples post about crashes happening from it, so I'll keep it short and say please bring ghost back soon!
![giggle lol](./images/smilies/emoticon-00136-giggle.gif)
Damn I cant take it, if it happens again soon I will just not have res and die when I die. I would rather die and miss a part of a wave here and there than completely crash. Obviously ghost is what is used by the normal RPG invasion mod, the original base rpg mod, whatever you want to call it,,, and resurrect is a 3rd party ability... so there are going to be more problems with a 3rd party ability with interactions to other things in the game when it comes down to it. Its not about liking one or another at this point, its the quality of play. The instant respawn of resurrect is causing too many problems. Ghost was not perfect either and in fact certain older maps poorly made with fewer path nodes can cause it to go off the map and kill you. I havent had that happen in years though. So yeah anyways I just wanted to bring this to Paint/Baron's attention so when working on the mod he can get an idea of whats happening. I dont know exactly what the message means, but I think "get powerup count" has something to do with reloading your powerups when you ressurect. I definitely did not pick up a powerup when these crashes happened, or apply one, so thats my assumption that the res is causing an issue reloading everything properly.