Ideas

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BaronVonRotterdam
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Ideas

Post by BaronVonRotterdam » Mon Dec 29, 2008 9:58 pm

*Medic and Support should be able to heal you to max health and give you max ammo

*Make the XM8 not heal you (now un-needed due to medic guy)

*Remove the health charges from the maps (now un-needed due to medic guy)

*Remove vamparism (now un-needed due to medic guy)

*Remove regeneration (now un-needed due to medic guy)

*Remove resupply (now un-needed due to support guy)

*Remove field medic (now un-needed due to medic guy)

*Removie field medic experience (now un-needed due to medic guy)

*2 point per monster killed

*1 point per ammo pack given/health pack given

*Revive artifact not to drop when die

*Revive artifact never to leave or get used up

*C4 and claymores to do instant kill to all monsters near by

*C4 to stick to walls (use code from laser mines)

*Health and ammo packs to have 5 on ground maximum (use destroy last thing on ground from spider mines)

*health and ammo packs to have a max of 3 ammo to toss

*health and ammo packs to have auto replenishible ammo (use resupply ability code).

*Monster death anims messed up

*100 points given at end of the game

*all points earned from tossing ammo/health packs goes to experience (not score board).

*when you rank play the drum roll sound from BF2 and show in text saying


*each health pack gives you 33% of your total health back.

*Squad leader to be able to create a squad and draft players (use "V" menu)

*Commander to be able to be voted for within the first 4 minutes of the game. (use voting menu) highest ranking player that applied wins commander.

*Commander will be able to use the commander "V" menu to spawn different supplies for their team mates / at their feet. Ex:

V=menu-

1:Supply crate
2:Vehicle
1:Goliath
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
2:Raptor
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
3:Manta
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
4:Minigun Turret
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
3:Item
1:Double Damage
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT

So "V224" would Vehicle--->Raptor--->Mystique


*rank every 30 levels (debateable). or rank ever certain amount of experience points gained . or maybe remove "levels" and have amount of experience to next rank.

*sniper class ONLY is given the ability to prone "set input "" prone".

*don't make classes buyable. when the game starts / when you respawn be given a menu to select what you want to be.

*When you press F1 show the players rank to the left of their names.

*When a medic / support guy holds the kit in their hand give them and players around them ammo / health in incriments per second.

*use the LLLL regeneration green plus sign as the medic symbol.

*use the resupply powerup symbol (without the ring) as the support symbol.

*all kits get the knife from ballistic / army weapons?? as their melee weapon instead of the shield gun (this means doing away with shock cannon, or let have shield gun and knife).

*5 C4 on ground at one time

*2 claymore more on ground at one time

*only 1 hitler on the map at the same time if he dies no more spawn. 1 hitler per wave.

*replace the rank image in peoples heads with the red triangle in ut. keep the distance=size of icon code.

*if you get a headshot with widow maker, instant kill.
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Amy Infless
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Post by Amy Infless » Tue Dec 30, 2008 9:41 pm

for the moment im a bit to much confused beeing confronted with all that
new things. my problem is a bit to understand them, i mean, i often read
from others who are new on the server, "what class should i buy" or "why is there only weaponmaster" or something like that. so they and maybe many others who play here have more experiences or knowledges about
how should this or that work. but for me its nearly "completly new".

i played "DA" (defence alliance) in the good old ut99 times, i cant remember, but i guess it was before the regular invasion was born, like we know it now. i remember there was snipers, engineers, gunners, medic i think and 1 or 2 others, but these 3 was the most important. all new maps and huge. monsters try to overrun and start most time from "end of the map" and more and more come and you have to fallback to your bases at "start of the map". so the snipers try to kill as much as possible as long they are "far away" to give gunner and engineer time to build traps and machineguns. engineer built it, but cant use it. only the gunner can.
gunner fires, maschinegun overheats, firing stops, the engineer must cool it down and while that the others must try kill monsters with the normal weps and other inventory and keep the engineer allive cause it was not really possible to finish the waves/map without these strong guns...

why do i telling this? becuase of here we now have the "rpg-version"
and a level/ranking-system.
in moment i dont know "how" i have to think about it.
i´ll try to explain.
so lets say, level-reset, all start at level 1.
as long all is like it is now, it looks ok.
but.. for example, what is, when a player like draegohn
is able to buy the class with the combat shotty?
(i bet most know he most time dont go home with less than a 10k-score
even with a shotty "0" and a level around 100+/-20...)
so, in this example, how does leveling NOW work for others "who have to"
support/heal team, building guns etc and all other "neccessary" things which should be done to make it possible to win when he starts to overrun all and everything from first wave and is playing one-man-show???
where is the sense then from the other classes?

this is not meant as a rant; i know some say now "we know you dont like him", but sorry its the best case/example to show what i mean...

or, in other words, if there is a weapon, which someone must built, but cant use, and its more powerfull than the weps from the weaponmaker,
so, only a player with another special class can use this gun, can kill much more with that gun, and earns the kills. but what get the one who built it??

so, for me in moment this looks a bit outbalanced, and thats why i have
the problem with it, how i have to use "it" (i mean the complete "new game")

could be i´m totally wrong, but to "fix" this maybe someone can
create a special amy-"RTFM" (read the fkn (not available) manual) :-))

ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

Those who correct my English will be shot! Survivors will be shot again!

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[fR4g]
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Post by [fR4g] » Thu Jan 01, 2009 2:25 am

*add railgun to sniper class or just as summonable gun, for shooting at glitched monsters, also add it to weps crate

*fit teambunkers/walls etc to some class which would get those arts at spawn, or/and make a crate with that stuff

*remove some useless pus as web fire, fire rocket, inferno beam. or else boost them to make them useful

*boost laser mines damage and make them only blow if monsters come across the laser but not players, if that's possible; also fit them to some class

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Gothicize
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Post by Gothicize » Thu Jan 01, 2009 4:57 pm

*how bout making it so each class when they open the crate gives them different weapons.

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ZombieSlayer
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Post by ZombieSlayer » Thu Jan 01, 2009 11:20 pm

*Remove the health charges from the maps (now un-needed due to medic guy) No keep them because there won't always be a medic alive.

*Remove vamparism (now un-needed due to medic guy) Keep vamp because once again there won't always be a medic.

*Remove regeneration (now un-needed due to medic guy) Keep regen because there won't always be a medic.

*Remove resupply (now un-needed due to support guy) Keep resupply because there won't always be a support guy.

*Remove field medic (now un-needed due to medic guy) I agree :)

*Removie field medic experience (now un-needed due to medic guy) I agree :)

*all points earned from tossing ammo/health packs goes to experience (not score board). I agree, it's a greater incentive to pick a class.

*each health pack gives you 33% of your total health back. Same idea with ammo packs ;)
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