Log-Files

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Amy Infless
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Log-Files

Post by Amy Infless » Tue Dec 30, 2008 8:50 pm

question:

when we find strange things in the ut-logfiles, is it better to upload the
complete logfile (zipped/or compressed with w/e), even when its size is
2mb and contains 1.9mb text with one and the same error(s) ?

or only the warnings/errors or strange lookin messages?


ats

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ZombieSlayer
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Post by ZombieSlayer » Wed Dec 31, 2008 3:24 pm

Just copy and paste the errors, warnings, critical errors that show up. No need to post the entire file ;)
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...

My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004

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Amy Infless
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Post by Amy Infless » Thu Jan 01, 2009 1:09 pm

here some warnings and the "strange" things, i know the awareness and
mapvote-warnings are not new.




Warning: AwarenessInvasionHUD DM-UCMP-Contrast.AwarenessInvasionHUD (Function
XInterface.HudBase.LocalizedMessage:007C) Accessed None 'PlayerOwner'


Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'


Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'


Warning: UT2K4Tab_PlayerLoginControlsInvasion
Package.UT2K4Tab_PlayerLoginControlsInvasion (Function
GUI2K4.UT2K4Tab_PlayerLoginControls.ButtonClicked:01BD) Accessed None 'Game'



the following are shown many many times in the logfiles:

Log: PlayAnim: Sequence 'Idle_Biggun' not found for mesh 'SoldierGerman'
Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'SoldierGerman'




these fill nearly the complete logfiles:

Log: MapVoteMultiColumnListBox::PreDraw() has invalid components!
Log: List was NULL
Warning: MapVotingPage Package.MapVotingPage (Function
xVoting.MapVotingPage.AlignBK:00AE) Accessed None 'MyList'




ats

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Amy Infless
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Post by Amy Infless » Thu Jan 08, 2009 12:19 am

dont kill me for this :-)

the following warnings are not "one after another", i picked all saved logfiles from my last post till now...

(sorry, its still not workin, when using the forum-"code"-option its still
nearly white text on white background :-/ )


?????????

Code: Select all

Warning: RW_Medic DM-{BG}-Dust-FX.RW_Medic (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel

Warning: RW_Damage DM-{BG}-Dust-FX.RW_Damage (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel





warnings, most time appearing after login, rare times between the rest:

Code: Select all

Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'

Warning: AbilityEngineer None (Function EnhancedWeaponsOfPower_v180.AbilityEngineer.ModifyPawn:006E) Accessed None 'ModifiedWeapon'



Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'



Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'



Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'






warnings, often more than 1 time per map:

Code: Select all

Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:001D) Accessed None 'baSentinel'

Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:0025) Attempt to assign variable through None

Warning: BruteRocket DM-(GU)-Pooltable-DM2K4-Fixed.BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: C5BrickRocket DM-{BG}-Dust-FX.C5BrickRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: C5BruteRocket DM-{BG}-Dust-FX.C5BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: C5SeekingProj DM-(PB)-Subway.C5SeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0010) Accessed None 'Owner'

Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0018) Accessed None

Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: MiniQueenRocket DM-{BG}-Dust-FX.MiniQueenRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: NukeBombMessages None (Function WOPWeaponsPack_v180.NukeBombMessages.GetString:0024) Accessed None 'RelatedPRI_1'

Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: ServerConsoleMessages None (Function WOPMonsterPack_v180.ServerConsoleMessages.GetString:0061) Accessed None 'RelatedPRI_1'

Warning: SMPMercRocket DM-{BG}-Dust-FX.SMPMercRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: TurboLaserProjectile DM-(VDM)-Nahkti-Ascension-v2.TurboLaserProjectile (Function WOPWeaponsPack_v180.TurboLaserProjectile.PostNetBeginPlay:0108) Accessed None 'Instigator'

Warning: VagarySeekingProj DM-{BG}-Dust-FX.VagarySeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: WarlordRocket DM-{BG}-Dust-FX.WarlordRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: xPawn DM-{BG}-Dust-FX.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'

Warning: xPawn DM-(GU)-Pooltable-DM2K4-Fixed.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'

Warning: XxxXSSR DM-{AS}-ChurchNew2k4.XxxXSSR (Function XxInstaGibxX5.XxxXSSR.RenderOverlays:0014) Accessed None 'PlayerReplicationInfo'


Log: AttachToBone: Tried to attach invalid actor to bone tip of actor Widowmaker .
Warning: Widowmaker DM-(PB)-Subway.Widowmaker (Function WOPWeaponsPack_v180.Widowmaker.TickEffects.Tick:0031) Accessed None 'chargeEmitter'



this three warnings overflooded my logfiles:

Code: Select all

Warning: TurretSmallRocket DM-{AS}-ChurchNew2k4.TurretSmallRocket (Function WOPWeaponsPack_v180.Turret.DrawHUD:04A5) Accessed None 'Controller'

Warning: PainterBeamEffect DM-(VDM)-Nahkti-Ascension-v2.PainterBeamEffect (Function XWeapons.PainterBeamEffect.Tick:01B6) Accessed None 'Weapon'

Warning: WopRpgInteraction Package.WopRpgInteraction (Function EnhancedWeaponsOfPower_v180.WopRpgInteraction.DrawItem:0017) Accessed None 'IconMaterial'





"many" times in the logfiles:

Code: Select all

Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'Predator'

Log: PlayAnim: Sequence 'None' not found for mesh 'Sniper_1st'

Log: PlayAnim: Sequence 'Select' not found for mesh 'Sniper_1st'

Log: AttachToBone: No bone named [tip2] found in actor mp40xbaseAttachment's skeleton.

Log: Warning: Unable to match any animation tracks from [beaconlauncher] to skeletal mesh [BeaconLauncher_3p].




hi zombie, do you remember DM-{BG}-Dust-FX, where i tested that fire-rocket and fireball? (you said you
write that down cause fireball didnt look like we know it...and fire-rockets still "lag" or sth. like that)
in that small map my logfile was overflooded with the following: (cutted!!!)

Code: Select all

ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                255
ScriptLog: Name of Shooter:               
ScriptLog: Victim's Team:                 255
ScriptLog: Name of Victim that got hit):  
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0159) Accessed None 'Other'
ScriptLog: Victim's Team:                 0
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0192) Accessed None 'Other'
ScriptLog: Name of Victim that got hit):  
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
ScriptLog: Victim's Team:                 0
ScriptLog: Name of Victim that got hit):  ZombieSlayer
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
ScriptLog: Victim's Team:                 0
ScriptLog: Name of Victim that got hit):  -1/9*7+9-
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
ScriptLog: Victim's Team:                 0
ScriptLog: Name of Victim that got hit):  utMobster
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().

i remember something like "everything what needs to be written down in logfiles can slow down w/e..."
so i hope this massive "spam" is only for testing :-)

ats

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Amy Infless
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Post by Amy Infless » Wed Jan 14, 2009 7:45 pm

Code: Select all

Warning: Failed to load 'BallisticV2': Can't find file for package 'BallisticV2'

Warning: Failed to load 'Class BallisticV2.Game_BallisticDeathmatch': Can't find file for package 'BallisticV2'

Error: ClassicAnnouncer DM-{AS}-LimeArena_B3.ClassicAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'

Error: FemaleAnnouncer DM-{AS}-LimeArena_B3.FemaleAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'

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ZombieSlayer
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Post by ZombieSlayer » Fri Jan 16, 2009 2:34 am

Yea I've seen that one once or twice too.

Amy from now on use quote and not code please, at least until Paint fixes it :D
Warning: Failed to load 'BallisticV2': Can't find file for package 'BallisticV2'

Warning: Failed to load 'Class BallisticV2.Game_BallisticDeathmatch': Can't find file for package 'BallisticV2'

Error: ClassicAnnouncer DM-{AS}-LimeArena_B3.ClassicAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'

Error: FemaleAnnouncer DM-{AS}-LimeArena_B3.FemaleAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...

My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004

User avatar
Amy Infless
UT2004 Server Admin
UT2004 Server Admin
Posts: 1285
Joined: Sun Mar 11, 2007 6:35 pm
Location: Germany

Post by Amy Infless » Mon Jan 19, 2009 4:05 pm

lol...
i have a reason why i use "code"... :-)

i forgot, the last posted errors was from when i joined the "180"-server in
specmode and specced her_again.
was the only player. noone else was playin on the server that time!


ats

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