ok sorry, this one will be a long post...
still a often appearing 179/180-warning:
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Warning: AwarenessInvasionHUD DM-{GOD}-Pings_Bar]Revised[.AwarenessInvasionHUD (Function XInterface.HudBase.LocalizedMessage:007C) Accessed None 'PlayerOwner'
this one i got playing around with medic ability, but damn i forgot what i did, sigh...
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Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:015E) Accessed None 'MagicWeapon'
Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:016E) Accessed None 'MagicWeapon'
this one appears when you load shield- and/or health-generator-pu, or every time
you switch to a wop into which these pus are loaded:
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ScriptLog: Timer On!
a healthgen-pu is loaded or activated. was there a suggestion to make it work only
only 60seconds then its removed from a wop, for example?
this one i got very often, but couldnt figure which monsters(players?) rockets:
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Warning: RocketProjx DM-{GOD}-Pings_Bar]Revised[.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
in the map DM-{GOD}-Pings_Bar]Revised i got this message:
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Log: xPawn fell out of the world!
Log: xPawn fell out of the world!
Log: xPawn fell out of the world!
after or while i rejoined it lagged out a second time without any message
(all i could do was press F1 in the map)
so i tried rejoin again but next map now loaded.
this allways appear 1millionand17 times when you join and try mapvote, but it still says
mapdownload in progress, this message is overflooding the logfile...!
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Warning: MapVotingPage Package.MapVotingPage (Function xVoting.MapVotingPage.AlignBK:00AE) Accessed None 'MyList'
Warning: MapVotingPage Package.MapVotingPage (Function xVoting.MapVotingPage.AlignBK:00D2) Accessed None 'MyList'
Warning: MapVotingPage Package.MapVotingPage (Function xVoting.MapVotingPage.AlignBK:00F6) Accessed None 'MyList'
Warning: MapVotingPage Package.MapVotingPage (Function xVoting.MapVotingPage.AlignBK:011A) Accessed None 'MyList'
Log: MapVoteMultiColumnListBox::PreDraw() has invalid components!
Log: List was NULL
this one appears a lot:
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Warning: BruteRocket DM-(PB)-007Bunker_v3.BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
medic-class-bug:
the medic-revive-heart-pu/artifact is NOT workin for medics.
if i click the revive-heart (when player(s) are killed:
1. no player is shown (just empty red mini window) or
2. one player is shown.
3. if red mini-revive window is on my screen, i CANT do anything,
only ESC and windows-menu-key is working!!!
4. if more players are dead, i CANT choose, which one i want revive.
5. IMPORTANT: i can toss the heart-pu to someone (tested with arch,
NON-medic at that time).
he CAN now revive dead players and also is able to choose between dead player!!!!
is that meant to work that way (too) or should it be generally a medic(class) ability?
anyways, while i tested it i tried to make it work by tossing and repicking it,
if doing so, i got these warnings:
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Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Material None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Material None.': Can't resolve package name
Log: SpinnyWeap playanim with no mes
weaponloss-bug with support class.
as a support i can toss my minelayer and at that place it creates a minelayer spawn. right?
i didnt do that (forgot about that). i opend weaponcrate, and tossed every useless weapon
backwards from redeemer, rocket, down to minelayers. i tossed (i guess) the minelayer which
was meant to be the minelayerspawn. this was created, but immediatley after i tossed it, all
weapons disappeared except shieldgun, mp5 and the ammo-support-thing. (it felt like the same
effect when doing that with benelli in patch 179. happend sometimes.)
i also could not pick any weapon after that happens, even beeing killed or suicide didnt brought
weapons back (the retentioned ones) or let me pick new ones, had to rejoin to fix that.
mini-gun-turret-bug. beeing killed in a turret (when NOT in godmode) results in a bugged
weaponhud and/or weaponloss. suicide can "fix" this, i was able to pick new weapons. "weapon"-bug:
till now i only know about monsters holding weapons "wrong" (firing animation show backwards
firing, but projectiles fly forward, and the weapon is also shown flipped 180°)
sometimes a message appears: "blank/no name"... was awarded points. cant remember if
joey said what it was or if he also wondered about: this "cellphone" or w/e it is cant be picked, i was not the only one recognicing it.
not a bug, just a question: does this need to be a "hand"? ok,thats all for the moment, happy fixing
ats
oh, p.s.: great work, less lag, runs well, just one last thing, did anyone elso notice sometimes a
2-5 seconds full freeze of screen (like admin-pause, after that no problems anymore, happens to
me 1-2 times per map)