newsflash :-)
1.)
problem, why-medic-class-users-cant-revive-dead-players SOLVED!!!
i played today with chuckles and recogniced, that he (medic-class) CAN
revive dead players, while many others who tried it, couldnt do it, me included.
now we tested many things, refunding in different ways, buying things in different
ways, even creating a new char didnt work...
dunno why, but i had suddenly the idea to look in my user.ini...
this piped command didnt work, it has to be
now i (medic-class) could revive dead players even with a low-level-10 new char...
(i didnt test if U=ActivateItem|Use also dont work...)
but the strange thing is, why can others, who played medic-class before WITH NO
revive working too, now can "use" the revive-heart when beeing support or engineer,
when the revive-heart was tossed to them from a medic-class-user??? for example,
is this special "pu"/"item"/"artifact" changing from "artifact" to "pu" or something
like that when its beeing tossed to someone else so others can use it?
2.)
update to another revive-heart-problem:
it looks like the custom-skin-remover works for the revive-heart-"mode", too.
Players who still use custom-skin, are shown as "blank" in the red "revive-window":
archblank.jpg
now after more testing with that "feature" i also found the reason for this message:
Code: Select all
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Material None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Material None.': Can't resolve package name
Log: SpinnyWeap playanim with no mesh!
example 1, two players are dead, one with regular ut-skin, and one
with custom skin. i activate revive and the small red revive window opens.
i can scroll through dead players. everytime now it switches to the player
with the custom/"blank" skin, this message above appears in logfile.
example 2, two players dead, both with custom"blank" skin in revive window.
switching between them causes endless this warning message until you stop
scrolling/cycling/switching through the dead players...
3.)
sorry i am mean again
while testing that i recogniced something like
a bug... a nice "feature" but i think its not supposed to work that way:
when i (medic-class) use the revive-heart to resurect a player, its removed
from inventory. when i now refund and choose medic-class again, i got
immediately a new heart and can revive next player and so on...(as long
i have enough adrenalin...)...
4.)
in the map "DM-BarPunkysSnipehunt2K4" i had many of this warnings, just cant tell
what the reason was, didnt play with 2. monitor and showing log that time.. :-(
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Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.SetHand:0011) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.BringUp:0006) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.BringUp:001E) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.BringUp:005A) Accessed None 'ModifiedWeapon'
Log: WeaponOfPower ClientState was WRONG! (0)
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.RenderOverlays:0006) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.GetAmmoCount:0006) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.MaxAmmo:0020) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.AmmoStatus:004E) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.MaxAmmo:0020) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.NewDrawWeaponInfo:0006) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.PutDown:000D) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.PutDown:0020) Accessed None 'ModifiedWeapon'
Warning: WeaponOfPower DM-BarPunkysSnipehunt2K4.WeaponOfPower (Function WOPMonsterPack_v180.RPGWeapon.PutDown:005C) Accessed None 'ModifiedWeapon'
Log: WeaponOfPower ClientState was WRONG! (0)
Warning: RPGStatsInv DM-BarPunkysSnipehunt2K4.RPGStatsInv (Function WOPMonsterPack_v180.RPGStatsInv.AdjustFireRate:01D3) Accessed None 'FireMode'
Warning: RPGStatsInv DM-BarPunkysSnipehunt2K4.RPGStatsInv (Function WOPMonsterPack_v180.RPGStatsInv.AdjustFireRate:01EB) Accessed None 'FireMode'
Warning: RPGStatsInv DM-BarPunkysSnipehunt2K4.RPGStatsInv (Function WOPMonsterPack_v180.RPGStatsInv.AdjustFireRate:0204) Accessed None 'FireMode'
Warning: AbilityFastWeaponSwitch None (Function WOPMonsterPack_v180.AbilityFastWeaponSwitch.ModifyWeapon:0065) Accessed None 'ModifiedWeapon'
Warning: AbilityFastWeaponSwitch None (Function WOPMonsterPack_v180.AbilityFastWeaponSwitch.ModifyWeapon:006D) Attempt to assign variable through None
Warning: AbilityFastWeaponSwitch None (Function WOPMonsterPack_v180.AbilityFastWeaponSwitch.ModifyWeapon:007D) Accessed None 'ModifiedWeapon'
5.)
also in this map i got many of this, no warnings, just new for me:
Code: Select all
ScriptLog: Other is a: DM-BarPunkysSnipehunt2K4.MetalSlith
ScriptLog: Pawn(Other) is a: DM-BarPunkysSnipehunt2K4.MetalSlith
ScriptLog: Slith Bio destroyed!
Log: AttachToBone: No bone named [tip2] found in actor mp40xbaseAttachment's skeleton.
this with bio destroyed i guess its same like the warnings/info about monsters, which fires rockets..
6.)
these messages appear mostly when entering the server, or sometimes when switching to another class:
Code: Select all
Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:015E) Accessed None 'MagicWeapon'
Warning: AbilityMedicII None (Function EnhancedWeaponsOfPower_v180.AbilityMedicII.GiveRandomWeapon:016E) Accessed None 'MagicWeapon'
7.)
had the all-weapons-from-crate-lost-bug again when i tossed its useless benelli. strange thing is,
all regular from weapon-spawns picked weapons i still had after that.
crap thing was, my pu-inventory was screwed after that, every time scrolling left over the revive-heart,
the pus left from it showed different names, like 7-8 pus which arent shown in inventory. when
scrolling to the right all were shown correct but the "invisible wrong" pus were not shown now.
i could load these "wrong" pus into a wop, but with its correct ability and correct name shown
in weapon-info. after i loaded all these "wrong" pus into the wep, the pu-inventory worked correct,
left/right scrolling ok. when i unloaded the wop with "these" pus the inventory again showed wrong
pus(names)....
ok, thats it for today....
ats
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