Update 14

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BaronVonRotterdam
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Update 14

Post by BaronVonRotterdam » Fri Jan 03, 2014 8:03 am

Hey Guys,

Tonights updated included the following:

A reminder when your Commander artifacts are ready for use
The Commander voting won't start if players are not in the game
You only hit the use key on the Commander artifacts once now for them to activate, instead of twice.
The medic tent is finished
Darth Vader is hopefully fixed (again)
We believe we fixed a ton of server and client errors
The fireball powerup is fixed
Supply crate settings were tweaked to accommodate a full server
Artillery strike should continue even if you die and still give you points

-Paint
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Amy Infless
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Re: Update 14

Post by Amy Infless » Sat Jan 04, 2014 11:37 am

i just tested it, guess one major problem need to be fixed:

sometimes the monster counter is "0", but the wave doesnt end, and no monter is
in the map. all i found in logfile was that "pawn fall through world" message, but not as warning or error,
could it be if a monster "glitches"/spawning outside a map, for w/e the reason is, and the counter dont
recognice it or think, its "dead"?

the rest works well so far, except for some selfhealing problems, when i had ONLY heal pus on flak and killed myself with it
till i ghosted (artifact), after that i could heal myself... dunno what that problem causes, it seems
sometimes switching between weapons enables or disables that healing problem, too, but i didnt figure out
yet any reproducable system behind that...


btw, the turretlauncher seems to make player-counter not working correct, it shows "-"players in upper left corner when turrets were killed, dunno if thats a real problem..

ats
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Mobster
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Re: Update 14

Post by Mobster » Sun Jan 05, 2014 5:23 am

All right what is below is priority.

Joeys last fixes:

Mp5
Various sound issues
Warlords (Tone down the blinding projectiles)
Monsters hanging the waves - Could take some time to diagnose, and treat.
*Until then anyone playing in the dev server, take notes of what waves it hangs and what monsters are last to die. We think its either aircraft or spiders.*
Mob
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Amy Infless
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Re: Update 14

Post by Amy Infless » Mon Jan 06, 2014 12:49 pm

first time when mobster and i recogniced that it was 2-3 times in last 4 waves.

when it last happend to me it was wave 19, think that wave was working the first time, so i dont think its
wave-based.

sorry but both times i didnt look what last monsters were..

can the turrets cause that problem, like a turret got that kill (or the last monster of a wave) and not a player?
so the kill counter on right upper side doesnt count the kill in time?

also i recogniced when mobster logged in as admin and spawned some monsters so i could make the "last kill"
again, the how-many-monster-are-alive-in-the-map-counter didnt work the first 2 times, the monsters were
spawned in front of me, but the counter didnt work, i guess i killed them too fast. but with the 3. monster i waited to
kill it till i saw the counter says "1", then i killed it, then the map switched that time.

could it be the counter is to slow? like if monsters spawns regularly, the counter is "updated" 3 seconds later, but i
or someone else killed it immediately within these 3 seconds, and only is a problem when its with bad luck the last monster
from a wave?

ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

Those who correct my English will be shot! Survivors will be shot again!

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