Is 180 going to fix the self juggling exploit?

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ZombieSlayer
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Is 180 going to fix the self juggling exploit?

Post by ZombieSlayer » Sun Jan 19, 2014 2:06 pm

I was wondering if this new patch will fix the self juggling exploit many of our members use. I'm talking about putting health and shield regens on a gun and then constantly dropping it and picking it up to "stack" the effect.
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BaronVonRotterdam
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Re: Is 180 going to fix the self juggling exploit?

Post by BaronVonRotterdam » Sun Jan 19, 2014 4:30 pm

I'm having trouble reproducing this buy in instant action. I know it exists because it's been reported by Amy and others before. But I applied a shield regenerator to my flak cannon and crouched, I received 5 shield per second. I then tossed my flak and pickup it back up and crouched and I still received 5 per second. Am I missing a step? This will be difficult to fix if I cannot do adequate testing in offline mode.
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ZombieSlayer
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Re: Is 180 going to fix the self juggling exploit?

Post by ZombieSlayer » Mon Jan 20, 2014 4:38 pm

I don't know how to use the exploit as I don't use the regens :D I could name names so you could ask them how they do it, but let's see if anyone steps up first.
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Re: Is 180 going to fix the self juggling exploit?

Post by Amy Infless » Mon Jan 20, 2014 8:30 pm

it is fixed in 180, except for shieldgenerator.

when you crouch while you hold a wop with shield/healthgenerator, your heal and shield goes up
the normal way you know from 179.

if you switch the wop with "hg/sg" to a wep or wop with no "sg/hg" WHILE CROUCHING, the heal
and shield effect will continue. (179+180)

if you switch the wop with "hg/sg" WHILE "RUNNING" to another wep or wop with no "sg/hg", and crouch then,
only shield will continue to load. (180)

if you toss a wop with "sg/hg", and repick it ONCE, nothing happens. its like original 5heal/shield
in x (? never counted the seconds..) secs. (179+180)

if you toss and repick the wop with "sg/hg" like 20-50 times, the effect is stacked (only 179, fixed in 180)
the effect is you nearly dont die, cause if you have 1 healpthpoint left before beeing killed, and you start crouching,
it will fill up full 600 health in less than a half second!!! (179)

the only way to make that work faster again (not as fast as now in 179, but still much...) is if you find a
lot of "sg`s/hg`s", load them (max. 3 per wop) in more than 2 wops and toss/repick AND scroll/switch through
these wops WHILE CROUCHING, then its like full health in 3-4 seconds, still fast, but not fast enough against highpowered
monsters (well, compared to 179-monsters..)

ya and i really enjoyed it to "see" these dumb faces who tried more than 3 minutes toss and repick wops in 180
till they figured out that that "cheat" is not really helping them anymore :)


ats


ps: the superspeed-effect on another wop is still there, and this one doesnt count as "exploit"?
(invulnerable vs. highspeed to find and kill more monsters faster and steal more pu´s......)
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

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