Re: Patch 180 Difficulty give your opinion
Posted: Sat May 24, 2014 4:53 pm
After playing on the 180 server a little I must say that rather calling the difficulty too high or too low I'd call it unbalanced and weird.
On the one side I guess if you'd start with level 10, not 100, you couldn't even kill 1 damn monster.
On the other side with level 100, a wand, a little bit of luck and a strategy you can already get past wave 20 and finish the game. Alone that is. It just doesn't scale.
Speaking about luck, or rather it's opposite, having a blue deemer Luci spawn behind you, giving you an insta-kill with absolutely full protection is neither fun, nor challenging, nor fair, it's just stupid. Really. It happened to me twice in 8 games or something. Having a challenge and not winning always is totally cool, but then let it be the difficulty itself, not something that feels like the enemies are cheating. This should be about playing, not praying.
And then there's this new, absolutely HORRIBLE idea of having kills instead of EXP to level up. I probably can't even sum up all the bad things it brings with it, but it does not bring anything good with it.
Using kills instead of EXP to level up...
...promotes abusing your teammates to weaken enemies and just to deliver the finishing blow yourself, whereas the EXP motivates you to help your teammates as you will always get exactly the share you deserved
...will let new players find it really hard to level up when there are high level players ravaging the enemies
...makes how fast you get to a new level dependant more on luck than with EXP
...just feels wrong, plain wrong. The levels and the EXP felt just about fine in 179
This new level system makes me want to go back to 179, INV-RPG just isn't meant for this stuff, please simply go back to the EXP system we had in 179 or bring in some good ideas, not horrible ones.
That's just work invested into making the game feel unnatural and frustrating, it's a FAIL-FAIL.
Now that the negative critique is out of the way, there are many good points of course, and 180 could become pretty awesome.
On the one side I guess if you'd start with level 10, not 100, you couldn't even kill 1 damn monster.
On the other side with level 100, a wand, a little bit of luck and a strategy you can already get past wave 20 and finish the game. Alone that is. It just doesn't scale.
Speaking about luck, or rather it's opposite, having a blue deemer Luci spawn behind you, giving you an insta-kill with absolutely full protection is neither fun, nor challenging, nor fair, it's just stupid. Really. It happened to me twice in 8 games or something. Having a challenge and not winning always is totally cool, but then let it be the difficulty itself, not something that feels like the enemies are cheating. This should be about playing, not praying.
And then there's this new, absolutely HORRIBLE idea of having kills instead of EXP to level up. I probably can't even sum up all the bad things it brings with it, but it does not bring anything good with it.
Using kills instead of EXP to level up...
...promotes abusing your teammates to weaken enemies and just to deliver the finishing blow yourself, whereas the EXP motivates you to help your teammates as you will always get exactly the share you deserved
...will let new players find it really hard to level up when there are high level players ravaging the enemies
...makes how fast you get to a new level dependant more on luck than with EXP
...just feels wrong, plain wrong. The levels and the EXP felt just about fine in 179
This new level system makes me want to go back to 179, INV-RPG just isn't meant for this stuff, please simply go back to the EXP system we had in 179 or bring in some good ideas, not horrible ones.
That's just work invested into making the game feel unnatural and frustrating, it's a FAIL-FAIL.
Now that the negative critique is out of the way, there are many good points of course, and 180 could become pretty awesome.