skatepark

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Gothicize
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skatepark

Post by Gothicize » Sun Feb 08, 2015 12:08 am

Wave 1 a nuke went off and I get this bug report:

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel Unknown processor @ 3219 MHz with 4094MB RAM
Video: NVIDIA GeForce GTX 260 (3523)

WopRpgInteraction Package.WopRpgInteraction (Function EnhancedWeaponsOfPower_v180.WopRpgInteraction.GetPowerupCount:0039) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-1on-1-SkatePark <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Mobster
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Re: skatepark

Post by Mobster » Sun Feb 08, 2015 8:08 am

Pretty much the same power up count crash we have been getting for years. Last I knew Joey couldn't fix it or something.
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