old veterans maps-suggestions part 1
Moderator: Forum Moderators
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
old veterans maps-suggestions part 1
ok, here some suggestions for the next zs-map-poll.
sorry for the animated gifs, they have like 4-6mb...
if you dont see the anim-gifs you need to change forumskin (forgot if thats fixed now or not) or go settings of your browser and enable something like "allow anims/movies"...
DM-AnukeArena
DM-Aztec[FuT]rev4
DM-(]CF[)Deck-Impossible_2k4
DM-(GU)-MatrixAlley2.ut2
enjoy
ats
sorry for the animated gifs, they have like 4-6mb...
if you dont see the anim-gifs you need to change forumskin (forgot if thats fixed now or not) or go settings of your browser and enable something like "allow anims/movies"...
DM-AnukeArena
DM-Aztec[FuT]rev4
DM-(]CF[)Deck-Impossible_2k4
DM-(GU)-MatrixAlley2.ut2
enjoy
ats
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!
- General-Chainz
- Staff Sergeant
- Posts: 528
- Joined: Mon Jan 22, 2007 5:22 pm
- Location: Beloit/South Beloit Wisconsin/Illinois
- Contact:
matrixalley was cool and skyscrappin
Fool I'm a Vet You can bet That
I can Dance Underwater
And Not Get Wet ......Ice Cube
the velocity of my creativity is a reality in the proximity of the
vicinity relatively
to the Stability from the tranquility it all comes naturally F*** doin
it properly .....General-Chainz
And the Generals gave thanks...to the other Ranks....as they held back the enemy Tanks....for awhile ....Roger Waters
I can Dance Underwater
And Not Get Wet ......Ice Cube
the velocity of my creativity is a reality in the proximity of the
vicinity relatively
to the Stability from the tranquility it all comes naturally F*** doin
it properly .....General-Chainz
And the Generals gave thanks...to the other Ranks....as they held back the enemy Tanks....for awhile ....Roger Waters
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
i thought about makin sky-anim-gif, but i remembered he said sky "1" will return fixed soon... so thats why its not suggested here :-)
knave like i said "part 1" as topic-subject, im just workin (makin anim-gifs) on 8 other "old vets-maps", im sure some of them match with your want-2-play-these-again-maps :-) just gimme 1 day time im toooo lazy to make it ready now.... :-)
ats
knave like i said "part 1" as topic-subject, im just workin (makin anim-gifs) on 8 other "old vets-maps", im sure some of them match with your want-2-play-these-again-maps :-) just gimme 1 day time im toooo lazy to make it ready now.... :-)
ats
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!
- TheSynGame
- Master Sergeant
- Posts: 823
- Joined: Wed Apr 19, 2006 3:12 pm
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
true!!!!!!!!! if some wellknown mapspecific things like sounds are deleted then map is often not really that what it was before... like paints trackmeat.... no sound and its just only a map.... i know some are annoyed cause of techno-sounds, others say its laggin us, but maybe with new patch sounds can be back??? any explanations about that?TheSynGame wrote:matrix ftw. AND KEEP THE MUSIC PLEASE.
when he edited nyc train he took out the music that was with it -_-
btw trackmeat, if sound is really that problem, how big is this when using
only one soundspot in center of map instead of four? (one in every corner?) (or is it possible to play sounds not on a single soundspot, but generally on complete map with same loudness? [like using unreal music player, if you dont want hear, turn it off...maybe?])
ats
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!
- ZombieSlayer
- Second Lieutenant
- Posts: 2077
- Joined: Thu Nov 16, 2006 9:41 pm
Well since Joey hasn't been feeling well enough to be online for more than a few minutes it's still not tested.KnaveSkye wrote:zombie said he was almost done with skyscrappin, wonder what happened :roll:
I can't put maps into the ut2004/maps folder, only Joey can.
As for matrix alley....that's going to be a very big project since it's a map made to lag (well not really but it never was intended for anything more than an 8 player DM map).
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...
My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004
My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
just maybe put it in your next mappoll, maybe you dont need to fix it :-)))ZombieSlayer wrote:...
As for matrix alley....that's going to be a very big project since it's a map made to lag (well not really but it never was intended for anything more than an 8 player DM map).
and if its voted, maybe it can be resized, and ultraspammy-tooo-much-particle-producing-weps disabled, like flak... but maybe, if joey is right with all the new lag-reducing stuff and its workin well, its not needed to be fixed that much... we will see
ats
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!