Figured I'd let those who don't know yet know that I'm making a map that Hopefully won't suck and become one with the server.My first map basicly but still putting all the effort needed to give it the polish and feel of a good map
No pics yet but the name of it is DM-[YPH]-SelfDestructiveTimeBombs (couldn't think of anything that would make it seem "cool")
and I also will leave one clue only to the idea of the Arena part.
Jack the Ripper you can find there along with some others that we all know and dispise
Happy Hunting,cainites :axe:
Edit: Wednesday
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel Unknown processor @ 3070 MHz with 1533MB RAM
Video: Radeon X1950 Pro (503)
General protection fault!
History: UTerrainPrimitive::Illuminate <- UEditorEngine::shadowIlluminateBsp <- UEditorEngine::Exec_Light <- UEditorEngine::Exec <- (LIGHT APPLY) <- UUnrealEdEngine::Exec <- WPageOptions::BuildLighting <- WPageOptions::OnBuildClick <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Thats what I get for experimentation
Not sure if this is where it should go
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- BoneofMalkav
- Staff Sergeant
- Posts: 460
- Joined: Sat Jun 23, 2007 9:08 pm
- Location: In the Land of Rape and Honey
- Contact:
Not sure if this is where it should go
Like Helter Skelter,And son of Sam.
By the days end you'll know who I am.I spill your blood on the Hollywood Boulevard.I won't rest until your headless.
Dog Fashion Disco-Headless
By the days end you'll know who I am.I spill your blood on the Hollywood Boulevard.I won't rest until your headless.
Dog Fashion Disco-Headless
- ZombieSlayer
- Second Lieutenant
- Posts: 2077
- Joined: Thu Nov 16, 2006 9:41 pm
If you want us to place your map on the rotation make sure you have the following.
#1 25 or more spawn points.
#2 Around 100 path nodes (bare minimum is 75).
Please refrain from placing pathnodes in small hallways as the larger mobs will spawn and be stuck. Instead use adren or mini health pickups as navigation points so the little and normal sized mobs can still navigate through them
#3 Please put all textures/meshes into the "mylevel" so there is only 1 file to download
#1 25 or more spawn points.
#2 Around 100 path nodes (bare minimum is 75).
Please refrain from placing pathnodes in small hallways as the larger mobs will spawn and be stuck. Instead use adren or mini health pickups as navigation points so the little and normal sized mobs can still navigate through them
#3 Please put all textures/meshes into the "mylevel" so there is only 1 file to download
- BoneofMalkav
- Staff Sergeant
- Posts: 460
- Joined: Sat Jun 23, 2007 9:08 pm
- Location: In the Land of Rape and Honey
- Contact:
I'll make sure I get all 3 of those important things in,right now though I need to get the layout finished on all the rooms (starting room,arenas,ect.)But I'll most definatly will have the requirements in the map (dispite the fact its gonna suck out loud)ZombieSlayer wrote:If you want us to place your map on the rotation make sure you have the following.
#1 25 or more spawn points.
#2 Around 100 path nodes (bare minimum is 75).
Please refrain from placing pathnodes in small hallways as the larger mobs will spawn and be stuck. Instead use adren or mini health pickups as navigation points so the little and normal sized mobs can still navigate through them
#3 Please put all textures/meshes into the "mylevel" so there is only 1 file to download
Like Helter Skelter,And son of Sam.
By the days end you'll know who I am.I spill your blood on the Hollywood Boulevard.I won't rest until your headless.
Dog Fashion Disco-Headless
By the days end you'll know who I am.I spill your blood on the Hollywood Boulevard.I won't rest until your headless.
Dog Fashion Disco-Headless
- ZombieSlayer
- Second Lieutenant
- Posts: 2077
- Joined: Thu Nov 16, 2006 9:41 pm