i know 3 ways of "activating" something:
1. "touching" it with your body, like stepping on "it", or "running/jumping" against "it" (like running against a secret door..)
2. shooting at "it"
3. face "it" and press the "use"-key (activate-item-key or w/e its called..)
if you want avoid monsters to come to close to it to touch it (1. or 3.) i think that should work:
TurkeyFromHell wrote:
Actor->Triggers->AvoidMarker->Fearspot
how to make it so weaponfire dont activates it, dunno, isnt there a setting for a trigger how it must be activated
by players? or is there just only "a trigger"? maybe there are other "ways" to describe a "trigger", like "activating button"
or so? wouldnt make sence having only a simple trigger that can be activated by 2 or 3 ways.
hmm.. coming to think of it, i wonder how monsters/bots can "press the use key" ???
in paintballs DM-(PB)-ChamberOfAnubis map there are 2 weaponrooms, one is closed by a fence, the other is open.
if you press the "use"-key the closed fence opens and open one is closing.
but i allways wonder that sometimes the fences are open/closing when i´m last player alive and i´m sure i did not hit or touch it, its like "they" can it. maybe theres a setting not for the trigger, but for the monsters/bots?
like "monsters/bots can acitave trigger = yes/no" ???
well... I HATE GOOGLE??? is there anything it doesnt know??
i just tried that: "unreal ed: how to activate buttons" and the first result is this:
http://lodev.org/unrealed/movers/movers.html
maybe that helps?? its in english so i guess its better than me guessing things
and i guess what you search is described on this site in "Basic Mover Properties".
just found this too:
http://wiki.beyondunreal.com/Legacy:Trigger_Systems
hope that helps!
ats