he talks on gameserver about his altfire mouse not working. if playing on the server means he is destroying
his equipment at home, yeah, then im really sure it MUST BE the servers fault when his altfire-mouse-button is dying.
at least i guess so since he is not talking about what HIS "lag" looks like. if he is only playing with weapons that cause a lot of
gfx-spam like particle-gun or combat shotty, then with his high ping beeing from australia if i remember right
and just the littlest ammount of packetloss theres no wonder if he has those troubles...
the packetloss is another thing, if things start to disappear, that problem has a very long history.
a player gave me a hint long time ago, but i wasnt really paying attention, since hes one who i ignore more or less,
and later when it comes to that packetloss-problem again i recogniced then what he wanted to say.
so the thing is i dont remember if its a windows- modem- or router-setting, but i do remember
only "newer" stuff have that setting, and its something like how the route from you to the game-server
should be running: "direct shortest way at all cost" [enabled/disabled/yes/no], even when it means
your data have to go through overloaded server-nodes (bottlenecks) and with that YOU ACCEPT
datas getting late (out of sync) or getting lost (packetloss).
or same setting like "enable optimal bypass routing", even when it means the route is getting longer,
with that you accept ping is getting higher a bit but you will notice less lag.
guess from the way explaining this its more a router setting. my old machine and cable-modem dont have these
settings, but also i have less of that lag-problems since i maybe tweaked my ut2k4 very well with some settings
or im playing mostly at times when theres not much traffic between germany/usa....
btw, wikipedia has an interesting articles about packetloss, explaining some differences etc...
also things like "incremental packages", meaning the stuff that is allways the same will not be sended EVERY package,
only "new stuff" like player/monster is now changing direction/weapon/starting to fire will be sent...
its to much technical data for me, maybe you understand that better. but from what i understand its the same
like me telling about bottlenck-problems on the path between you and gameserver.
also, did you know most players think they have a single line/cable "directly" from player to gameserver without any serversnodes between??? really... stupid thinking... try tracerouting your connection is all i say...
open console, run CMD, enter "tracert 204.11.33.157" and you will see yourself where the problems are...
ats