a summary after leveling up 100 and 1 time on 180 server

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Amy Infless
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a summary after leveling up 100 and 1 time on 180 server

Post by Amy Infless » Fri Jul 04, 2014 11:44 am

need a drink... my 1111. post :)

well i dunno were i should start, maybe about "normal" things like the difficulty.

with level 170-180 i recognized monsters powers changed a bit, even the
smaller monsters killed me faster.

when i reached

Image

(thanks to godsilly for the hunt..), it totally changed!

with some "tricks" its possible to survive first 11-12 waves, but from
wave 13 on nearly every monster kills you latest with the third hit!

wouldnt be a problem if you face ONE monster after another, if you run
long time backwards in huge maps you could at least try dodging and jumping.
but with so many monsters... its impossible.

only way to solve that problem now is to play hide only. behind walls or
whereever, then use deemer or link with darmar.

trying to play rambo with a full loaded flak, rl or even wand or ssr, it all
ends the same:

you search for ICE, LROD, TRIPPLEDAM or GLOBE, then you activate it and leave
your hideout.

after ONE secound you resurect, even WITH GLOBE RUNNING (not working against
many monsters!), in panic you do the only thing you can do, hope you are fast
enough to switch to transloc and trans back into hideout...
... while you fill up your health and shield ice globe tripple or lrod runs
out of adren...

you did NOT even kill ONE monster... well, maybe a lucky ice rocks hit...

as a level 201 now WITH a prot5 pu loaded i feel like a lvl 300+ WITHOUT a prot5 pu
AND NO damage reduction on 179-server... !!!

atm it makes no sense anymore to play more. the last monsters in wave 19/20
are impossible to kill, minigun, linkbeam, mp5 or flak with vorpal pu, no
chance to kill them. i fired more than 100 deemers and every fast firing weapon with
vorpal loaded for 20 minutes(!) at ONE monster! (hell-luzi).. it didnt die...
its like vorpal is deactivted. after that 20 minutes it barbecued me... happend
3 times now... thats not funny...

not really strange, but familiar, is the players average effect. when players join who
are between 100-140 its like an easy walkthrough and mowing down everything very
fast and easy with nearly all weapons. except for last 3 waves 1-17 turn nearly into
a cakewalk...

i have to agree with KNC, if we start as lvl 1 or 10 with THAT difficulty settings
its absolutely impossible to survive first wave without hideouts. with only
100 statpoints when starting as level 10 you cant buy enough DR to even survive
wave 1!

that way you need like one year to get to level 100 or so...

this only causes them to play deemer and ssr maps only, or stop playing.
not the thing "you" wanted! come to think about it i wouldnt mind if those
hypocritical liars stop playing; those who permanently tell the lie:

"i want a challenge!", but only can do this "challenge" in a typical scorewh#re-way
by beeing the first who are claiming for wand, shotty, minissrs when crate is
opened, or are first who run for deemer or ssr in those maps and tell everyone
how they hate ssr- and deemermaps...

every scorewh#re doesnt like it, when a lvl 10 can easyily pick up the ssr and
steal all "his kills"...

and then they possess the impudence to expect from EVERY player to become
a full loaded weapon no matter if they join in wave 1 or 20 (no matter if
if its 179 or 180-server..), and leave totally sulky in a disrespecting
way when they die soon and tell them who did NOT help him (but playing as
last player(s) allive) that he has no time to whatch them winning...
(and other negative comments i dont write down yet)

in germany this game is rated 16+ with green/no blood, and 18+ with red blood.
but when these liars play i feel like beeing in kindergarden when other childs
take away all "your" toys...

go back in your sandbox and learn not to smash others sandcastles...

damn. enough ranting.


with the actual settings you need 400DR minimum to be able to survive
first 8-12 waves. till level 150 with prot5 pu you can nearly easy survive like
85% of all attacks, the other 15% is the fkn a$$-kickin very fast 1-2-shotkilling
monsters, which you dont survive even with DR maxed, maybe even when it can be
maxed with 1000...

so, maybe a suggestion and as a compromise for the level-reset-problem, many still
dont like the idea its all over and have to restart with lvl 1 (or 10).
i would like to say why not all start with lvl 100? its hard enough for every
beginner and at least those who played very long time here and dont want to miss
all the bought things, dont lose all, so they can make a compromise too with the
stats settings...


anyways, even with the "last monster(s) not killable problem", i still LIKE IT!!
i so wish some monsters wouldnt change that much in power, health, skills, if
there is no thrill about at least one or two monsters (i dont mean in last 2 waves)
which are really deadly and hard to kill it could start to be boring. and this
should be every 5 waves or so or random "injected" ones.

except for the actual last monsters in wave 19/20 and the fkn new minelayers
they are fine!

the waves need to be tweaked a bit. there are so many "humans"-waves with nearly
no vampable monster, its hard to survive as single player, if 10 play and all try
to vamp from the only appearing vampable monster...

some cry wave 8 (deemerwarlords), 10 (queens), 12 (titans) and 14 (dinos)
are soooooooo hard. i think they are the most easiest! at least when playing
small maps where warlords cant fly high and have time to spam deemers or when
dinos are blocked a bit in small tunnels where only one afetr another can
enter, its easy to kill all of them with a fast firing "vorpal-weapon", it seems
like dinos can be fastest killed with link-beam or chainsaw, warlords and queens
die fast with flak-regular-fire or mini. these weps also vamp very fast, so
with vamp-pu or at least vamp-ability lvl1 its not that hard to kill them and have
full health all the time. from this point of view its the totally opposite from
the soldiers waves with "no" vampable monsters...



well... here is the problem, there are many things i like and many things,
from which i´m sure i´m not the only one who says this is totally crap now.

i will not list any of these things, not the good things, not the bad things.
i will combine all them and write that down totally exaggerated, maybe in a
very tooo hard sarcastic and ironic way so you may not like it, but you also
have to read between the lines, i hope you get what i mean and find the real
truth behind that.


"you" can built "your" own picture then if THAT is what "you" wanted or if "you"
start to think, no, thats right, that must be changed in this or that way...


if "you" are one of those who take constructive criticism to personal,
DO NOT CONTINUE READING FROM HERE ON !!!!!!!


there are some animated gif´s. make sure you enabled "play anims" (or w/e its called in the english version
of your browser). also some pictures are kinda "fake", they are just made for better understanding!

ok here it is:

thank you for the zombiefied lemming mod !


if you really manage to overcome/surmount all the negative stuff at the
bottom of this summary, here comes

the good:

this mod has so many advantages, dont know where to start.

its now the perfect mod for us old players, and i mean real age and not
that we played here since 10 years!

the best way to level up very fast is NOT to play! really!

all you need is gold wrench, iron or single sturdy and a rubber band! REALLY!!

you can save money when playing...not, cause you dont need to waste power
(electricity/current), REALLY!!!

"you" can stop creating new fantastic eyecandy weaponfire, powerups
or monsters!!


how? / why?


use gold wrench on chainsaw, then try find iron or single sturdy. when you
have it search any map or room corner or any other small place, where noone
can hit you from behind. now put that rubberband around your mousefirebutton,
turn off your monitor and go play with your grandchilds or make lunch...

i know what you think!

WTF ????????

well, easy explanation: because ALL monsters now are zombiefied lemmings!

what are zombies doing? they ALL want kill you! they smell you! they know
where you are!

if they dont "SEE" you, even behind (glass-)walls(!!)

Image

they stop doing anything! just standing still...

...like zombies who have nothing to do... (isnt that a REALLY great advantage?)

Image

they are so easy to kill then with link+darmar or any other wallreflecting
or splashdamaging weapons!

Image

what are lemmings doing? say "do this" to one lemming, they ALL will follow.
say "KILL PLAYER 1" to one lemming, all others immediately coming for PLAYER 1, too

so, they ALL can do only one thing: hunt you down at all cost till you are dead!

yeah most now think, oh sh!t, how do i manage to survive/play?

but i tell you, this is great, really! you dont need to hunt or search them
anymore in huge maps and wasting time WITH NO superspeed pu loaded.

because ALL monsters now have megasuperspeed, there is no need anymore for
superspeed-pu´s, cause even when you load 5 wops with superspeed they are ALL
faster!

because of the zombification they will ALL find you in no time wherever you are.

so if you "hide" with that rubberbanded chainsaw in that corner you can be
sure they ALL come to you and run into your chainsaw....and die! really!

with only 50-100 DB it turns into a - in close combat -really very powerfull
superfast killing, vamping and other player healing weapon, seems like faster
than the shotty!

(sidenote: is it possible to see anywhere how much chainsaw kills i made till now??)

when you have finished lunch or lost first round "ludo" (parcheesi) against your
grandchilds you can come back, turn monitor on and wow, you leveld twice
while killing 487 monsters untill you died in wave 9 by that damn new minelayer
spiders!!!

isnt that cool?? next map, next try!

aw.. only 265 kills cause the deemerluzi spawned unplanned.

ok you have no lust anymore to loose against your grandchilds, so you start to play
for real...




and here starts


the bad:

you can get REALLY sick while playing!


how? / why?


three ways now what can happen:

1)

as a level 10 with no chance to get anything your wife finds you after 15 minutes
having a epileptic seizure

because of this:

Image

this you will see 100% in every small map till you die because you didnt
manage to kill anything and find an iron or single sturdy.


2a)

after 2 minutes you get brutal headache because of that:

Image

this you will see 100% in every small map till you die or till you
manage to kill anything and find an iron or single sturdy.


because EVERY monster now you push away or worse, makes you jump endlessly (high)
with EVERY hit(!) you have absolutely no chance to get even one powerup!

Image

(sidenote: it will get absolutely not in my brain why EVERY direct HORIZONTAL
hit from shockrifles or others makes you jump 100% perpendicular VERTICAL
up into sky till you look like a lone black pixel on your monitor, instead
of beeing pushed away horizontally!)



2b)

after 15 minutes your wife finds you doing that

Image

because of that: (see 2a) )



hmm.. lets see. superspeed powerup is removed.

because its soooo easy for ALL players to survive till wave 9 the retention pu
is also NOT needed because ALL players are killed in wave 9 by nukes or that
fkn new damn minelayer spiders (deja vu?)

when wave 9 is ALLWAYS the last wave it gets boring and i start to
think if we need a huge monsterpack when we never see the rest of them?!

because of 1) and not seeing anything, "you" can stop programming any eyecandy-
things. its waste of time and effort. i suggest just create a lot of coloured
moving pixels, so we know there is something that is supposed to be killed.
i´m sure ALL players possess enough imagination what monsters this could be!

because of 1) and 2), not seeing and getting any pu´s, there is no need for the
rest of the pu´s anymore, too!

by removing all pu´s the lag should be less now and the powerup-infinity-loop-
critical-error is removed by that way too, or not? so "you" dont need to waste
time anymore to search for this bug!

isnt that a really great advantage??
tooo pity i cant see the faces from them who did not (want to) learn to play
with low numbered or damaged wops, those who still try to phish for 10ext wops
on the 180-server, just to be killed in less than a second with the full loaded
weapon because they never managed to try other tactics and did not learn that
a full loaded weapon is definitely not a 100% warranty to survive 100% of all maps..
...like it is very often on 179-server..

most players i met on 180 server had a more or less negative feeling about it.
it was a mix between all, level reset, new way(s) to play, classes or no classes,
new monsters, but "no" new weapons...

it hurts a bit when players leave like "sorry, i cant do anything here, i go back
to 179-server...!"

in a way this pi$$es me off, it looks like most dont want try anything new
as long they dont need to.

would be really interessting to see how far this can grow when 180 launches
when its perfectly tweaked, if they still cry and stop playing or if they
are willing to relearn all new from scratch... and get addicted.


ok... enough said.

do me a favor and dont re-re-re-re-quote that...

ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

Those who correct my English will be shot! Survivors will be shot again!

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bananaface
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Re: a summary after leveling up 100 and 1 time on 180 server

Post by bananaface » Wed Jul 09, 2014 6:31 am

Thanks for the huge censored wall of text, that couldve been done in 5 lines :p

Anyway, I'm aware of the difficulty problems etc. and like I said many times (if only I had a buck for each time) the balancing is far from finished.
Major problem for you is that you go all out on DR already early level instead of having a more balanced stat setup, so as you reach the DR cap monsters start catching up to your DR.
I've got some ideas for solutions atleast and when we're gonna work on things we'll change some stuff around and see how it is.
A lot of trial and error atleast so it will propably take a while before the difficulty is properly balanced.

Idea atleast is that you can go Rambo and keep a close eye on your surroundings, but you can't go Leeroy Jenkins.
Aka Nanners.

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bananaface
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Re: a summary after leveling up 100 and 1 time on 180 server

Post by bananaface » Fri Jul 11, 2014 5:08 pm

The long reply:
atm it makes no sense anymore to play more. the last monsters in wave 19/20
are impossible to kill, minigun, linkbeam, mp5 or flak with vorpal pu, no
chance to kill them. i fired more than 100 deemers and every fast firing weapon with
vorpal loaded for 20 minutes(!) at ONE monster! (hell-luzi).. it didnt die...
its like vorpal is deactivted. after that 20 minutes it barbecued me... happend
3 times now... thats not funny...
Boss luci is meant to be a boss, a lot of health and can't be vorp'd. Still being tweaked though and had some issues with his health.
i have to agree with KNC, if we start as lvl 1 or 10 with THAT difficulty settings
its absolutely impossible to survive first wave without hideouts. with only
100 statpoints when starting as level 10 you cant buy enough DR to even survive
wave 1!
Playing at low level or as a new player is something we really are gonna look at, still not done.
with the actual settings you need 400DR minimum to be able to survive
first 8-12 waves. till level 150 with prot5 pu you can nearly easy survive like
85% of all attacks, the other 15% is the fkn a$$-kickin very fast 1-2-shotkilling
monsters, which you dont survive even with DR maxed, maybe even when it can be
maxed with 1000...
At level 140ish with ~300 DR I'm doing fine.
Biggest change is, you now have to actually dodge things rather then just take them in the face.
so, maybe a suggestion and as a compromise for the level-reset-problem, many still
dont like the idea its all over and have to restart with lvl 1 (or 10).
i would like to say why not all start with lvl 100? its hard enough for every
beginner and at least those who played very long time here and dont want to miss
all the bought things, dont lose all, so they can make a compromise too with the
stats settings...
Already something that is planned.
Cost reduction and ability requirements being lower is already part of it, but still not done with that.
except for the actual last monsters in wave 19/20 and the fkn new minelayers
they are fine!
Minelayers are going to be nerfed.
the waves need to be tweaked a bit. there are so many "humans"-waves with nearly
no vampable monster, its hard to survive as single player, if 10 play and all try
to vamp from the only appearing vampable monster...
Current plan is to make humanoid monsters vampable.
some cry wave 8 (deemerwarlords), 10 (queens), 12 (titans) and 14 (dinos)
are soooooooo hard. i think they are the most easiest! at least when playing
small maps where warlords cant fly high and have time to spam deemers or when
dinos are blocked a bit in small tunnels where only one afetr another can
enter, its easy to kill all of them with a fast firing "vorpal-weapon", it seems
like dinos can be fastest killed with link-beam or chainsaw, warlords and queens
die fast with flak-regular-fire or mini. these weps also vamp very fast, so
with vamp-pu or at least vamp-ability lvl1 its not that hard to kill them and have
full health all the time. from this point of view its the totally opposite from
the soldiers waves with "no" vampable monsters...
Warlords are in a good spot, with smart play fairly easy to kill, with dumb play you die.
Queens are to easy and are going to be buffed.
Titans are to easy and are going to be buffed.
Dino's are fairly ok, just going to change some projectiles perhaps but pretty happy with them.


A lot of problems you're facing is that you spend your stat points very imbalanced.
Monsters scale with all stats so going all out on say defensive will cause you to be nearly unable to damage monsters as they level up with you.
Going all out offensive causes monsters to kill you faster as they level up with you.
You simply can't just go for 2 stats, cap them and expect to perform the best cause that's not how it works.

I personally don't like those kind of stats anyway, they don't bring anything fun or noticeable since monsters scale with them anyway.
I'd rather only spend points on the abilities only or make the static stats a lot less important so things don't feel strange/imbalanced for people that didn't spend their points "properly".
Aka Nanners.

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Deadi
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Re: a summary after leveling up 100 and 1 time on 180 server

Post by Deadi » Mon Nov 17, 2014 10:02 pm

Currently,

If you don't buy max DR you're dead wave 1. So you can't do the balanced buy, you must buy 500 DR or risk death straight up.

Takes too long to lvl up because you get exp per kill not the amount of damage you do. So 10 people are hitting final boss, nobody is getting exp for 20 minutes, someone comes in last minute, hits luci and gets the 1 exp, while everyone else is mad that he got the 1 (ONE) exp and they were the ones who did the damage for 20 minutes.

Other than this, everything else is pretty cool..I love the new mobs, items, pups, etc.

Just remember to make mobs give everyone exp for damage not for kill. OR....You could keep it this way but make final boss give an absurd amount of EXP to everyone doing damage to it and also an absurd win bonus. I would prefer the other way since newbies would be able to lvl up and stick around, if they were never able to deal damage and lvl up they would leave. Sitting around waiting for the high lvls to finish the map just isn't any fun.

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Amy Infless
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Re: a summary after leveling up 100 and 1 time on 180 server

Post by Amy Infless » Tue Nov 18, 2014 9:54 pm

Deadi wrote:...If you don't buy max DR you're dead wave 1. So you can't do the balanced buy, you must buy 500 DR or risk death straight up...
wrong...you need minimum 300DR to be able to survive wave 1-4 more or less ok.. if you start with 350-400DB its better but you might need these 50-100 points for other stuff if you wont loose some special things...
you need 100 or 200 (i forgot) HB, to be able to buy medicweaponmaker (the "class", not the "medipack-feature"), vampire-ability lvl 1-2, resurect or ghost level 2. cant remember i guess you need 50 or 100DB to be able to buy vamp/resurect.

(note: if you look into medic abilty it says you need 400 HB i think, but its only 200 you need to be able to buy it)

so, means, before you can make one shot you need to survive first, these are the settings for it.
if you have 0 (zero!) DB, you will nearly kill nothing, maybe with deemers or ssr, didnt try that.
but if you have at least 50DB, monsters start to die quickly. also, not everyones thing, the chainsaw,
with only 50DB it turns nearly into a superweapon. if there was something like weaponhighscore i guess i killed
like 100.000 monsters only with that weapon... but you must be trained in close combat that way, hrhrhr.. not
everyones thing when gibletboy teaches every new one go hide till you are level 200 or so...(on regular server!)

you will not have much money left to buy other things you might find important, but well, this is a testserver and many things are disabled, not balanced or fixed yet. also keep in mind what would happen to you if you would start as level 10 (ten!) there.
its made that way so you can at least try to get into last wave if you find out the correct tactic... i wouldnt become lvl 200+ there if i just would play 3-4 maps and then start a rant here in forum... godsilly is lvl 250 now i think, and believe me
the time you need to play to level up from 250 to 251 is nearly same atm like playing as a lvl 325 on regular server, depending on your skills a week till a month...

about the rest... well, i guess you didnt follow many old topics/posts about all these "problems"...

btw, i made this topic on a special purpose, but well... cause of translation errors and speech barriers i guess i failed
to tell the "message" behind that post... or others failed to understand it... cant tell...

ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

Those who correct my English will be shot! Survivors will be shot again!

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