blue kit and misc.

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Gothicize
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blue kit and misc.

Post by Gothicize » Sun Feb 22, 2015 5:36 pm

So Taxas was trying to use a blue kit on his -2 deemer and said it wouldn't allow him to use it. He doesn't have the medic ability which normally causes that issues.

Thought the MP5 could use the retention or was that changed again? Taxas tried it and lost his mp5 even though it was on and I also lost mine.

Since the superforce is able to be used with all the power ups, doesn't that make the force5 pointless now (other then the mine layer)?

Is there a way to get rid of what ever gun +10 of protection? 10 pros = no damage

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Amy Infless
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Re: blue kit and misc.

Post by Amy Infless » Sun Feb 22, 2015 11:19 pm

if he uses this medic ability from medic weapon maker from the field medic ability he needs to turn a wep into a medic wep. after that you cant use blue wrench anymore. thats true. if you dont use it it works.

180 is a bit different, when you bought the medic "class" which gives you the medipack-option AND "that" medic-gun-of-infinity, which appears automatic every map in your weapon-inventory, then you dont need to buy blue wrench cause you will never be able to use it, cause you have that medic wep automatic with that medic option...

retention pu is (still) bugged for some reason, if you resurect your retentioned weapon(s) are lost, also the retentioned one you hold in your hands when beeing killed. if you respawn next wave, wep is gone, if you resurect again they return, except for
mp5, shieldgun and chainsaw. with these standard weapons you spawn when you enter a map, nothing has changed from 179,
you will keep loosing them very often, no matter if retention or not, even denial doesnt help with these 3 weapons.

i liked to play with chainsaw in small maps, but loosing it that often after beeing killed so easy makes it useless...

force5 and superforce shouldnt work with propulsion, knockback, freeze, pullforward and stone, if so, then its not "fixed".

also some of these pu´s work with force5, even when its said they wont do, its just they way you load the powerups,
when you load the force5 first, some of these 5 pu´s can be loaded after that, some not. if you try to load force5 after
loading one of these it doesnt work. like i said, its not all of these 5 pus. why superforce work with these i dont know,
didnt try that yet..

protection +10 ??? i never had one. if you are invulnerable with it it would explain what banana dont understand, it uses
the same "effect" like loading these powerups.

its same with the lucky guns and the reflection guns. if you purple a lucky gun+3 into a +4, it turns into a "bugged" weapon.
you cant load 4 lucky powerups, but you "can" turn a lucky+3 into a lucky+4 weapon which spawns millions of healthvials,doubledams, 50shields, healthkegs when switching to it...

why i say the weaponeffect work like the powerups? because long time ago when patch 177 or 178 came out, it was possible to load 4 single lucky powerups which caused the same effect like now when you purple the lucky+3 into a lucky+4.

if you use any reflection gun higher than +2(maybe 3), you cant be killed anymore from any "beam"-weapons like wands, turbos and lasers. its same like with that powerup-effect, now you can load only ONE reflection pu, which keeps xx% damage from these weapons, but the weapon-effect from reflection-guns higher than 2 or 3 is like you are able to load 2-3 reflections
to be 150% save from beams...

so, with protection +10, or even if theres a 6,7,8 or 9, its like you would be able to load 1,2,3,4 or 5 single protections AND
a prot5, for example (like with the damage pu´s) which doesnt work, but the effect on these protection+10 weapon is like that.

i dont know why some of these weapons have this effect NOW, on 179 they wouldnt work that way...
i also dont know why the effect from the "regular" weapons is based on the same numbers you can load as powerups,
but they say its not...

ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

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Re: blue kit and misc.

Post by bananaface » Mon Feb 23, 2015 1:28 pm

Gothicize wrote:So Taxas was trying to use a blue kit on his -2 deemer and said it wouldn't allow him to use it. He doesn't have the medic ability which normally causes that issues.

Thought the MP5 could use the retention or was that changed again? Taxas tried it and lost his mp5 even though it was on and I also lost mine.

Since the superforce is able to be used with all the power ups, doesn't that make the force5 pointless now (other then the mine layer)?

Is there a way to get rid of what ever gun +10 of protection? 10 pros = no damage
might be due to deemer being a superweapon but not sure.

mp5 ret doesnt work cause people wanted it as a replacement for AS on slot 2 rather then on slot 3 bought with rpg wich didnt have the issue.

sf is intended to better then f5 but is more rare.

ive never seen a prot10 gun in a year time only heard 1 person say he had one but will disable prot guns.
Aka Nanners.

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Gothicize
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Re: blue kit and misc.

Post by Gothicize » Tue Feb 24, 2015 12:13 pm

On v179 when you put on the pull forward, you can't use the super force. On v180 you can use it. The super force drops enough for everyone on it to get a few of them (5 people on the map, one on their main weapon, one on their redeemer, and I'm making another weapon in case someone else joins late) all of which had a super force on it. Which is why the force 5 is useless.
Amy if you read my first post it said he does not have the medic ability. I'm wondering if you've tried playing it since they made some changes cause I haven't had any weapon loss and all the people I have been playing with haven't had any either. You mentioned force 5 and super force shouldn't work with those power ups but you've always been able to use force 5 when you use any of them but not the super force and now on v180 you can use the super force.

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Re: blue kit and misc.

Post by bananaface » Tue Feb 24, 2015 1:03 pm

droprate of sf is at a good amount atm and wint be changed.
being able to use sf in combination with the other pu's is fine cause sf is meant to be better then f5.

i personally dont use the other pu's with sf or f5 though since they do more harm then good for me and result in a damage loss for myself.
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Gothicize
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Re: blue kit and misc.

Post by Gothicize » Wed Feb 25, 2015 9:33 am

On v179 I usually use the force5 just so I can use the pullforwards. Since we are able to use the SF, I've been using that more. Helps with my fire rate on some guns and on the particle it's just great. 2 inf, 1 heal, 1 vorp, 10 dmg, SF, E5, Pro5, Poi5, 3 shields (not including the deemer), 1 retention, at least 1 pullforward but more if I have the slots; this is mostly what I use depending on how many slots depends on what I put on. I use 3 single sturdies with a retention on another weapon of power so I can use the slot for something else other then the iron or 2 single sturdies.

I've been able to spell wand a few times per map. Just FYI in case you want to change the rate on it.

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Re: blue kit and misc.

Post by bananaface » Wed Feb 25, 2015 1:29 pm

yeah letter droprate is being adjusted.
not intended to be this high.
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