Patch 180 Status 11/22/13

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BaronVonRotterdam
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Patch 180 Status 11/22/13

Post by BaronVonRotterdam » Fri Nov 22, 2013 5:53 pm

Hey Guys,

I just wanted to let everyone know that we are closer than ever to finishing the patch. Since I was given the source files to work on a week or so ago I have fixed of 40 different classes of code. I'll attach the current bugs list I have been working with. Thank you for being patient, its been a very, very, very, very long time coming, but we are finally near the finish line. We only have about 8 things left to fix which I'll be continuing to work on tonight.

Weapons:

AK47: Fixed 1st and 3rd person views
Medic Kit and Supply Kit: Fixed 1st person views and made to behave like in BF2
MP40: 1st person view and 3rd person view fixed
XK2 Rifle: 1st person and 3rd person view fixed
XM8 Rifle: 1st person, and 3rd person view fixed

Artifacts:

Matrix *FIXED*Doesn’t shutoff after use.
Vehicle Drop *MostlyFixed*just scorpion invisible now
Artillery Radio *FIXED*Doesn't work
All Drop Radios *FIXED*When monsters drop the radios you can't pick them up.

Monsters:

93 IceLord *FIXED*Projectile is not spawning
98 DoomLord *FIXED*Projectile is not spawning, projectiles are getting destroyed by their own explosions, other monsters are exploding their projectiles
122 FireLord *FIXED*Projectile is not spawning
127 Demented *FIXED*Projectile is not spawning
128 Dementor *FIXED*Projectile is not spawning
138 Specter *FIXED*Projectile is not spawning
139 Taimat *FIXED*Projectile is not spawning, projectiles are getting destroyed by their own explosions, other monsters are exploding their projectiles
173 GermanSoldier *FIXED*may still be holding weapons wrong
174 GermanOfficer *FIXED*may still be holding weapons wrong
176 GermanSniper *FIXED*weapon is backwards
191 SnowBeast *FIXED*not attacking properly
194 LuciferBoss *FIXED* Avril rockets him into space
195 Obama *FIXED* doesn’t do anything with shield gun
198 DarthVader *FIXED*Saber needs to work, melee.
211 GermanShepherd *FIXED*not attacking properly, needs to attack more,doesn't leave map.

WoP:

64 SuperJumpModifierArtifact *FIXED*Unload gives 2 jumps instead of four.
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Mobster
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Re: Patch 180 Status 11/22/13

Post by Mobster » Sat Nov 23, 2013 1:58 am

(y) (clap)
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Gothicize
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Re: Patch 180 Status 11/22/13

Post by Gothicize » Sat Nov 23, 2013 3:14 am

:uberhappy:

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slayerdrango
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Re: Patch 180 Status 11/22/13

Post by slayerdrango » Tue Nov 26, 2013 12:29 am

(dance) (ninja) (y) :hawhaw: (inlove) :woohoo: :rambo:
:sniper: :lmg:
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