New Hotfix! 3/19/2017
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New Hotfix! 3/19/2017
A small hotfix has been implemented on the server where we addressed the following issues.
- Difficulty for new and low level players is to high.
- Drop-rates of essential power ups a bit to low.
Some changes have been made to reduce the overall difficulty in the first 9 waves for low level players while high level players should not feel any difference.
The random monsters that get injected into the waves (who are more powerful) no longer spawn in the first 9 waves.
Wave 10 has been made into a mini final wave to mark the end of the easier waves and transition into the more difficult waves while also providing a nice challenge in the midgame.
Waves 9(terrorists) and waves 10(Queens) have been swapped.
Wave 10 is now a mid-game mini Wave 20 where the injector is re-initiated but at the same interval as wave20.
Increased Wave 10 duration (longer then waves 11-19 but shorter then 20).
The following power-ups have had their drop-rates increased: Protection5, Iron Sturdy, Speed5, Infinity, Retention, Reflectionshield, Rockshield, Instagibshield, Vorpal.
The following power-ups have had their drop rates decreased: Force, Energy, Sturdy, Poison, Protection, Retaliation, Speed, Penetrating.
Piercing Power-up has been disabled since it does not work against monsters.
A tiny fast version of the fireball throwing boss Lucifer has been added to the injector.
We will continue to monitor how these changes will affect the live server and how you feel about these changes as you play with them.
Feedback is always greatly appreciated and can always be posted on this forum or you can contact BaronVonRotterdam, Mobster or Nanners/Bananaface.
- Difficulty for new and low level players is to high.
- Drop-rates of essential power ups a bit to low.
Some changes have been made to reduce the overall difficulty in the first 9 waves for low level players while high level players should not feel any difference.
The random monsters that get injected into the waves (who are more powerful) no longer spawn in the first 9 waves.
Wave 10 has been made into a mini final wave to mark the end of the easier waves and transition into the more difficult waves while also providing a nice challenge in the midgame.
Waves 9(terrorists) and waves 10(Queens) have been swapped.
Wave 10 is now a mid-game mini Wave 20 where the injector is re-initiated but at the same interval as wave20.
Increased Wave 10 duration (longer then waves 11-19 but shorter then 20).
The following power-ups have had their drop-rates increased: Protection5, Iron Sturdy, Speed5, Infinity, Retention, Reflectionshield, Rockshield, Instagibshield, Vorpal.
The following power-ups have had their drop rates decreased: Force, Energy, Sturdy, Poison, Protection, Retaliation, Speed, Penetrating.
Piercing Power-up has been disabled since it does not work against monsters.
A tiny fast version of the fireball throwing boss Lucifer has been added to the injector.
We will continue to monitor how these changes will affect the live server and how you feel about these changes as you play with them.
Feedback is always greatly appreciated and can always be posted on this forum or you can contact BaronVonRotterdam, Mobster or Nanners/Bananaface.
Mob
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
Re: New Hotfix! 3/19/2017
I hope I get some greasy kills...I will make sure to complain if I am not 100% satisfied. LOL
Re: New Hotfix! 3/19/2017
With the possible exception of penetrating (since it only really effects the shock rifle alt fire) it might be worth getting rid of those obsolete trash drop power ups that have had their drop rates decreased and replace them with another more up to date mutator.
I recommend heaven of relics with it in toss relic mode so they randomly spawn instead of replacing things. [Here is the link]
I recommend heaven of relics with it in toss relic mode so they randomly spawn instead of replacing things. [Here is the link]
- bananaface
- Specialist
- Posts: 143
- Joined: Fri Dec 20, 2013 6:47 am
- Location: Netherlands
Re: New Hotfix! 3/19/2017
The "trash" powerups are there to balance out the drop rates of the more rare and special powerups and for that reason intentionally are left in the game.B3RT wrote:With the possible exception of penetrating (since it only really effects the shock rifle alt fire) it might be worth getting rid of those obsolete trash drop power ups that have had their drop rates decreased and replace them with another more up to date mutator.
I recommend heaven of relics with it in toss relic mode so they randomly spawn instead of replacing things. [Here is the link]
Aka Nanners.
Re: New Hotfix! 3/19/2017
The other drop rates would still be the same, the number of relics could be altered to balance it out if we were to go down that route. Or perhaps those power ups could go and some new weapon wrappers could be added with unique procs or stats that are not available in power up form.
Re: New Hotfix! 3/19/2017
We want that lottery element for obtaining power ups. That's part of the challenge of building your WoP.B3RT wrote:The other drop rates would still be the same, the number of relics could be altered to balance it out if we were to go down that route. Or perhaps those power ups could go and some new weapon wrappers could be added with unique procs or stats that are not available in power up form.
This hotfix was only some basic ini file changes. It's to be determined if more in depth development will come.
Mob
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004
Skype: jriv193
Re: New Hotfix! 3/19/2017
I thought penetrating worked on some other gun as well. I think it was the lightning gun. Throw a freeze on it and its funny to stun everything in a line.