map question

This is the place to go if you need help creating a map.

Moderator: Forum Moderators

User avatar
Bert
Corporal
Corporal
Posts: 255
Joined: Sun Mar 12, 2006 2:37 pm
Location: UK

Post by Bert » Sat Mar 25, 2006 12:47 pm

I've just had a look at the sphere map and I must say that I think you have gone way overboard with the lighting.

Having that many lights in a map with that much brightness will slow things down a lot not just in the editor but in game as well, you will get low fps when there is a lot happening.

Try this method instead.

Right click on one pf the lights in your map then go to Select > All Light and then hit delete, next place a zoneinfo anywhere in your map (doesnt really matter where) open its properties up and expand the ZoneLight part and enter 150 in the box titled AmbientBrightness.

Close the zone info properties and hit build all.

Notice the difference?

If you want to add a touch of light colour to your map then add a couple of lights on each level and alter their colours a bit to create a nice effect, ass a couple above the water with a blueish tint as well.

That problem with the inventory spots is because there is no path nodes around them, place a couple near them and it will shut it up.

If it doesnt then never mind its no big deal.

User avatar
Bert
Corporal
Corporal
Posts: 255
Joined: Sun Mar 12, 2006 2:37 pm
Location: UK

Post by Bert » Sat Mar 25, 2006 3:15 pm

I got the one you sent with the teleporters.

It wasnt working because you hadn't specified any tags or urls within the teleporter properties.

Right click on a teleporter and go to select > all teleporter then right click on it again as this will open up the properties of every teleporter.

Expand "Teleporter" in the properties and enter 1 in the box titled URL, then expand the Events properties and enter 1 in the box titled "Tag".

Then build all again.

This will set every teleporter to random, entering one teleporter will randomly send you to any other teleporter in the map.

sparliff
Specialist
Specialist
Posts: 57
Joined: Sat Mar 11, 2006 12:14 am

Post by sparliff » Sat Mar 25, 2006 3:21 pm

do u mean that none of the paths were working?
if thats the case when i am in ut ed it shows the paths from the start of 1 to the end .
so u mean like on the start teleported put the tag as teleporter 1 and on the destination teleporter set the url and the tag name the same ?
if that is right then i already did that .
now i dont want to b teleported to random places cos the enmies all go to the water so i want the teleports under the water to b the start points so they teleport back to the platforms

User avatar
DeathBringer
Corporal
Corporal
Posts: 251
Joined: Fri Mar 03, 2006 3:34 pm
Location: The Terrible State (New York)
Contact:

Post by DeathBringer » Thu Apr 27, 2006 4:40 pm

Just wanted to say very good map i tryed it.

Post Reply

Return to “Map Development”