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Re: Elixir XIV - Azurite Mine teaser

Posted: Sun Mar 30, 2014 1:29 am
by Gothicize
I don't think I've ever noticed if the head lights were ever on. Was that an option?

Re: Elixir XIV - Azurite Mine teaser

Posted: Sun Mar 30, 2014 7:37 am
by Deathrasher
2 dif ways to add vehicles, u would probably use the second method here so they wont be locked.

http://www.3dbuzz.com/forum/threads/656 ... 4-gametype

Re: Elixir XIV - Azurite Mine teaser

Posted: Sun Mar 30, 2014 4:05 pm
by Mobster
That's the same guide I used. lol

The only problem with the second method is Joey would have to install then configure the mutator.

Re: Elixir XIV - Azurite Mine teaser

Posted: Sun Mar 30, 2014 8:42 pm
by Deathrasher
ah i see the delema there lol.... we have other maps with them open to all.... hmmmm might look into it more for ya when i get some time

Re: Elixir XIV - Azurite Mine teaser

Posted: Sun Mar 30, 2014 9:02 pm
by BaronVonRotterdam
Just copy the vehicle factor out of my map chaosroom. Then in the dropdown instead of minigun turrent pick manta.

Re: Elixir XIV - Azurite Mine teaser

Posted: Mon Mar 31, 2014 8:05 pm
by Mobster
Manta's locked -FIXED!
Truck headlight out - FIXED!
Radar wrong direction -FIXED!

Each Manta has 10,000 health too.

Also I have been told its "a bit big"...
Well that main room isn't much bigger than the outside area of pyramids, and the map as a whole is smaller than that black hawk map for example.
Once you get into a manta or use the teleporter, it shouldn't be an issue. And It's kinda fun crushing monster in the tunnels.

I just have to look into making it so monsters can use the teleporter, cause they kinda all huddle up next to it currently.

Re: Elixir XIV - Azurite Mine teaser

Posted: Tue Apr 01, 2014 11:12 am
by Deathrasher
:uberhappy:

Re: Elixir XIV - Azurite Mine teaser

Posted: Wed Apr 02, 2014 1:13 pm
by slayerdrango
i like the storyline ... Kinda sounds like doom and total recall --- Should be sweeeet (y) :shockrifle:

Re: Elixir XIV - Azurite Mine teaser

Posted: Wed Apr 02, 2014 2:59 pm
by Amy Infless
the last logbook entry...
Marine Commander wrote:Current Location: Outpost on Elixir XIV.
Current Date & Time: 12/20/2877 - 1337 hrs

bad days down here. 90% from my best soldiers died in first hours after we arrived here.

"You will have all weapons and assets at your disposal to clean this mess up...."

what a joke... when we arrived we recogniced there were no weapons to "fix" this monster problem.
the lil wandy is missing, also the miniwand, the wink, the combat wand and the lightning wandrod..
not sure why they send us to hell without any support. are they kidding? or do they need us
as guinea pigs??

our normal weapons seem like not really hurting them. so many casualties in that short time...

"failure is never an option"...

never thought that option come true. monsters try overrun us every hour, you can set the clock
after that.
we thought we were save but they are able to teleport in here out of nowhere all of a sudden.

we really need reinforcements as fast as possible including bigger weapon stuff.
we are to slow on foot, no vehicles here to run away or making surprise attacks, no heavy weapons
on the vehicles...

i hear them coming... guess its time for the next attack wave... maybe its the last...

ah yeah, they keep coming closer and closer, oh my god, what the hell is thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
EOF

Re: Elixir XIV - Azurite Mine teaser

Posted: Wed Apr 02, 2014 6:52 pm
by Mobster
Platoon Leader wrote:You Marines! Better get your asses back in gear, and STAND AND FIGHT!!!
:rofl2: AMY that is awesome!