Posted: Sat Mar 25, 2006 12:47 pm
I've just had a look at the sphere map and I must say that I think you have gone way overboard with the lighting.
Having that many lights in a map with that much brightness will slow things down a lot not just in the editor but in game as well, you will get low fps when there is a lot happening.
Try this method instead.
Right click on one pf the lights in your map then go to Select > All Light and then hit delete, next place a zoneinfo anywhere in your map (doesnt really matter where) open its properties up and expand the ZoneLight part and enter 150 in the box titled AmbientBrightness.
Close the zone info properties and hit build all.
Notice the difference?
If you want to add a touch of light colour to your map then add a couple of lights on each level and alter their colours a bit to create a nice effect, ass a couple above the water with a blueish tint as well.
That problem with the inventory spots is because there is no path nodes around them, place a couple near them and it will shut it up.
If it doesnt then never mind its no big deal.
Having that many lights in a map with that much brightness will slow things down a lot not just in the editor but in game as well, you will get low fps when there is a lot happening.
Try this method instead.
Right click on one pf the lights in your map then go to Select > All Light and then hit delete, next place a zoneinfo anywhere in your map (doesnt really matter where) open its properties up and expand the ZoneLight part and enter 150 in the box titled AmbientBrightness.
Close the zone info properties and hit build all.
Notice the difference?
If you want to add a touch of light colour to your map then add a couple of lights on each level and alter their colours a bit to create a nice effect, ass a couple above the water with a blueish tint as well.
That problem with the inventory spots is because there is no path nodes around them, place a couple near them and it will shut it up.
If it doesnt then never mind its no big deal.