Suggestions for the future

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Mobster
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Re: Suggestions for the future

Post by Mobster » Wed Apr 09, 2014 4:22 am

:rofl2: :rofl: :tongue: :nanana:
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Re: Suggestions for the future

Post by bananaface » Thu Apr 17, 2014 5:39 pm

Updated April 18th, 2014.

Working on something that monsters put down and when they are close to it or if it is just there they become stronger.
Special forces class will have to come in and blow it up with C4 but it can be destroyed with regular weapons aswell but it goes very slowly.
Just need a cool name and a cool theme for it, perhaps multiple.

Other then that I don't have anything particulairy cool in mind, just a bunch of more monsters propably and propably a few more hero's.
So if you got suggestions in general or for monsters or for hero's, post them here!


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Amy Infless
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Re: Suggestions for the future

Post by Amy Infless » Thu Apr 17, 2014 9:15 pm

achmed the dead terrorist instead of osama...

ats
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Re: Suggestions for the future

Post by Mobster » Fri Apr 18, 2014 3:35 am

I got the whole idea from a hack and slash RPG - Playstation 2 game called Shining Force Neo. They were called Monster Gates(They looked like black and purple things similar to the mod below from Inquitous.) Though they would only send in more monsters in droves to fight.(Which if it's possible would be cool too.) And In order to advance to the next wave or move to the next part of game, they would have to be destroyed.

I was thinking we could have a different color for each gate that would signify what each gate does. (Strength, Health, Defense, Spawner? ETC...) They would also spawn randomly around the map and in waves. Some waves you'd see all of the gates or some you would see a few, and maybe even get lucky and none spawn that wave. These would also have a health bar above them like the vehicles, and would either be destroyed with 4 or 6 c4 packs laid down on one detonation, or can be lowered down in health with weapons which should take much longer. It would also show up on monster counter area of the HUD as Gates: and on Radar too.
I personally like the idea of the gates being a map wide effect, instead of an aura for nearby monsters.

The purple/black thing is the monster gate at: 0:02 (Keep in mind the guy playing the game in the video has good equipment and is a high level.)


http://www.unreal.shaungoeppinger.com/mutiniland.html


If we like idea, and wanna go forward with it. I have some initial and more in depth ideas on the Gates. That I can post at a later date.

_____________________________________________________________________________

Amy Infless wrote:achmed the dead terrorist instead of osama...

ats
Oh god not Jeff Dunham... |-(


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bananaface
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Re: Suggestions for the future

Post by bananaface » Fri Apr 18, 2014 6:03 am

Mobster wrote:I got the whole idea from a hack and slash RPG - Playstation 2 game called Shining Force Neo. They were called Monster Gates(They looked like black and purple things similar to the mod below from Inquitous.) Though they would only send in more monsters in droves to fight.(Which if it's possible would be cool too.) And In order to advance to the next wave or move to the next part of game, they would have to be destroyed.

I was thinking we could have a different color for each gate that would signify what each gate does. (Strength, Health, Defense, Spawner? ETC...) They would also spawn randomly around the map and in waves. Some waves you'd see all of the gates or some you would see a few, and maybe even get lucky and none spawn that wave. These would also have a health bar above them like the vehicles, and would either be destroyed with 4 or 6 c4 packs laid down on one detonation, or can be lowered down in health with weapons which should take much longer. It would also show up on monster counter area of the HUD as Gates: and on Radar too.
I personally like the idea of the gates being a map wide effect, instead of an aura for nearby monsters.

The purple/black thing is the monster gate at: 0:02 (Keep in mind the guy playing the game in the video has good equipment and is a high level.)


http://www.unreal.shaungoeppinger.com/mutiniland.html


If we like idea, and wanna go forward with it. I have some initial and more in depth ideas on the Gates. That I can post at a later date.
Yeah had some ideas for the gates aswell but also wanted to create something that just remains stationary and makes nearby or all monsters stronger rather then spawning in more.
Got a few things in memory but I can't recall where they were from, I think from Diablo or WoW or SWTOR but not to sure.
I'll keep working on it atleast, want it to fit the theme of the monsters aswell.
Aka Nanners.

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bananaface
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Re: Suggestions for the future

Post by bananaface » Fri Apr 18, 2014 6:09 am

Amy Infless wrote:achmed the dead terrorist instead of osama...

ats
How about both?
And why don't we throw in Ali G as a hero? :rofl2:
Aka Nanners.

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Amy Infless
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Re: Suggestions for the future

Post by Amy Infless » Fri Apr 18, 2014 8:21 pm

because osama is dead (well, thats what they want us to believe...)

achmed, not dunham. i know "he" is been "played" by "him", but it maakes no sense creating a siamese twin achmed/dunham as a monster. achmed as skelleton suicide bomber monster, exploding in a deemerblast, damaging everyone near him. like the lil bunny... just with a bigger booom! players skin is changing when beeing hit by achmeds bones. new look is face with big nose and a huge bone through it, like canibals in comics/cartoons...
ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

Those who correct my English will be shot! Survivors will be shot again!

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