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Quester115
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Post by Quester115 » Tue Apr 17, 2007 1:27 pm

no site made yet...but it is hosting files :)

for a .zip of the source code textures sounds and the .u
http://www.energyweps.com/Weapon_Files/ ... non086.zip

and if you just want the .u to play with this awesome gun
http://www.energyweps.com/Weapon_Files/ ... yFlac086.u

the zip also contains an about.txt which gives a little description and how to install if your totally clueless
the webpage itself will be coming soon and then i've got some great ideas for some other guns in this pack ;)
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TurkeyFromHell
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Post by TurkeyFromHell » Tue Apr 17, 2007 1:39 pm

Quester115 wrote: the webpage itself will be coming soon and then i've got some great ideas for some other guns in this pack ;)
don't bother makin a bio ;) i think the 1 im workin on will fit riiiight in ^.^

Quester115
Staff Sergeant
Staff Sergeant
Posts: 547
Joined: Wed May 03, 2006 8:10 pm
Location: at the Uni
Contact:

Post by Quester115 » Tue Apr 17, 2007 6:42 pm

well in line for next weapons i've got in my head is a
mini tesla coil: (already in the editor :) version 0.05 ohhhh yeah lol)
normal fire: small bouncy particles
alt fire: a barage of electricty (after a hefty 3sec windup)
neat other stuff: the alt fire 'ammo' is charged by the roation of the gun
charging is being a explative to code

a grenade launcher of sorts: (details still need to be heavily worked out on this one)
normal fire: spit a grenade
alt fire: charge grenade with link like fire(will also damage) (or might change this to the normal fire after grenage is already active and have this detonate the thing)
damage untill fully charge will just be a function of amount of charge + base dmg,but...fully charging it will provide you with some pretty cool eye candy :) its a secret :-$ (mostly because i don't even know yet lol )

and of course sounds of awesomeness for all of the above
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TurkeyFromHell
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Post by TurkeyFromHell » Tue Apr 17, 2007 8:37 pm

as long as u dont go makin a bio :D this 1 is almost dun o.o as soon as i get the alt fire dun (which i shall do anon) and import my static meshes which dont want to cooperate ;) il let u c it next time i c u on aim but im not gonna be on rest of the night

Quester115
Staff Sergeant
Staff Sergeant
Posts: 547
Joined: Wed May 03, 2006 8:10 pm
Location: at the Uni
Contact:

Post by Quester115 » Wed Apr 18, 2007 6:21 pm

ok websites up www.energyweps.com (as if i didn't spam it enough yet)
i think i did a decent job at it (how hard can it be to screw up a frontpage template)
so updates will be posted there for all my productions
I'll still post over in this section too ;) so you don't eat up my bandwidth with all your refresh click. i know your dieing to get your hands on my next wep

version 087 ( have to tone down amount of trail effects so it won't kill your fps with everything else running around the screen) will be out by saturday night and that should be the last release for this gun unless you guys find any errors
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[seeking truth in life, no matter how painful it can be]

Quester115
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Posts: 547
Joined: Wed May 03, 2006 8:10 pm
Location: at the Uni
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Post by Quester115 » Fri Apr 27, 2007 9:06 pm

Ok version 087 is UP!
you can get info and download here:
http://energyweps.com/projects/weapons/ ... cannon.php

or the direct link to the .zip file
http://energyweps.com/Weapon_Files/Zips ... non087.zip

This version adds a config menu so that the user can edit the power to their tastes
also added are some new explosion effects for the plasma chunks

This will be the final version I release for this gun(unless of course you guys find some errors, glitches, bad taste, etc)

I would really like to see if this gun/firemodes can be added to the server
If the code needs to be altered to do so, I would happily do so.
ohh and any of my free time is yours :partyman:
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[seeking truth in life, no matter how painful it can be]

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